Player 1 |
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#character-encoding UTF-8
#player1 Sid_Murali Sid Murali
#player2 Arie_Sinke Arie Sinke
>Sid_Murali: GUV 8G GUV +14 14
>Arie_Sinke: ?AEITTY J8 sATIETY +76 76
#note Only bingo.
>Sid_Murali: FX 11I F.X +26 40
>Arie_Sinke: AMNOORT L11 TOMAN +30 106
#note This seemed good to me because it's very defensive. Quackle likes MOTOR L9, which I don't really care for, but I can understand doing TOOM instead.
>Sid_Murali: ES K9 SE. +14 54
>Arie_Sinke: GKLNORW 15K K.OWN +36 142
>Sid_Murali: BEILNST L3 NIBLETS +73 127
>Arie_Sinke: GGIILNR 6H GRIL.ING +64 206
#note Only bingo.
>Sid_Murali: AELZ O6 .LAZE +45 172
>Arie_Sinke: EEHNOOW N10 HOWE +31 237
#note This is fine, but apparently the H is really good here and I should consider giving up 4 points to play WOE instead to keep it.
>Sid_Murali: CDU M2 CUD +19 191
>Arie_Sinke: AEEINOR H1 OARIN. +24 261
#note I have to play here to neutralize SCUD. It's this or EARING and this has a marginally better leave.
>Sid_Murali: ?CDNOOT 1E COr.DONT +61 252
>Arie_Sinke: ABEEEMV K4 BA.M +34 295
#note I probably have to take the points here. The second highest scoring play here is BEAVER 3C for 24, which is a substantial sacrifice.
That being said, it was a substantial error to not challenge COrODONT, which is phoney. This phoney is one blank designation away from the good word COnODONT.
>Sid_Murali: EF 2J FE +28 280
>Arie_Sinke: AEEEELV 5E VEE.A +18 313
#note Clearly best.
>Sid_Murali: ADEIRTU O6 .....D +20 300
>Arie_Sinke: EELRRTU O4 RE...... +20 333
#note Looks best. This is the only way to score a reasonable number of points.
>Sid_Murali: AU E5 .AU +6 306
>Arie_Sinke: DEHLRTU 6D L.H +27 360
#note This doesn't block anything, but it's a good equity play and still best. No point trying to block one of the T and the R.
>Sid_Murali: EP 2F PE. +22 328
>Arie_Sinke: DEORTUY 3E RED.Y +25 385
#note This is probably a bit too point-grabbing - the leave could be a lot better. Maybe ROUTER 3C instead for 22 would be better. I did like keeping the U for the Q.
>Sid_Murali: IQ 9F QI +16 344
>Arie_Sinke: IIJOPTU 10E TIPI +27 412
#note This is a serious error. Sid could have REASSORT or SORRIEST to the T in sATIETY, and there are no sevens that play under QI, so I have to block that spot. Probably the best I can do is UT, setting up JUT plays and forcing Sid to block. It's hard to see how that could lose, but it's east to see how TIPI could lose.
>Sid_Murali: AAORRSS 11E AS +20 364
>Arie_Sinke: EIJOU 12C JEU +23 435
#note This looks best.
>Sid_Murali: AORRS 8A ROARS +25 389
>Sid_Murali: (IO) +4 393
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