Game Details
Player 1
#character-encoding UTF-8
#player1 Mack_Meller Mack Meller
#player2 Arie_Sinke Arie Sinke
>Mack_Meller: ACEORTT H7 TO +4 4
#note Thanks to Mack for sharing his racks with me! This play is comparable to either playing COTTA or exchanging the T. Exchanging the T actually bingos slightly more often and sims a bit ahead.
>Arie_Sinke: FIIINRT H3 FINI.. +10 10
#note It looks like just playing IF I7 is a bit better here - particularly since I can infer Mack kept a strong five tile leave. He should respond with a bingo 10% more often after my play than after IF, which limits him to sevens, and his bingos after FINITO will be higher scoring. It's hard to accept a leave like IINRT, but it can improve, particularly if I draw an E.
>Mack_Meller: AACERTV 4G V.CARATE +76 80
#note Best bingo.
>Arie_Sinke: GIJPRTU G8 JUG +21 31
#note This looks right; it sets up an A hook that I don't have but a bit of volatility is my friend with a deficit to make up. Something like JUPE N1 gives too much back and sacrifices in leave.
>Mack_Meller: ABEHIOW 11D WHOA +32 112
#note Mack could also consider BOHEA 3J for 37, but he was concerned that I might be setting up the A hook here.
>Arie_Sinke: IMNPRTU 3L TUMP +26 57
#note I didn't see UPGIRT 10E for 32, which looks like a clear improvement over TUMP. PINETUM N1 is an interesting volatile option that isn't best but is probably still better than TUMP. TUMP has the downside of taking out floaters when I really need to bingo.
>Mack_Meller: ABEFIRW 12A WIFE +38 150
#note Looks good.
>Arie_Sinke: EINNRSS O1 NI.S +36 93
#note This rack looks great but there's nowhere to bingo. NIPS is a clear improvement over any other option.
>Mack_Meller: ABBEORR A7 BARRO. +33 183
#note This looks right.
>Arie_Sinke: EGNRSUY B2 GURNEYS +85 178
#note Best bingo.
>Mack_Meller: ABEEENN 7E BEA.EN +24 207
#note Some other options are worth considering here. BENE 5J for 26 looks strong.
>Arie_Sinke: ADDEHOP 13B DADO +32 210
#note This looks like a good play. 13B is a big scoring spot so there is a lot of short term equity value in taking it out. DADO is also good for simple score and leave evaluation - scores as well as possible and EHP is fairly good.
>Mack_Meller: DELLNST 3A D.LL +10 217
#note This looks good.
>Arie_Sinke: EEEHILP 5J HEP +30 240
#note I really disliked the EEIL leave after HEP. Unfortunately, any other option gives up too many points to be worth considering. HEP wins a sim.
>Mack_Meller: AEKNQST 6D QAT +22 239
#note SMEEK N2 is available for 46 here. It may or may not be worth it. QAT does very well in a sim.
>Arie_Sinke: EEGIILO -EGIIO +0 240
#note I thought exchanging was called for here, as I don't have any good options that score well and keep a decent leave and there are two unseens blanks and two unseens Ss that I want to draw. LEGION 1J may not be a bad play. I don't care for the sim's choices of GIVE and OGIVE through the V in VICARATES.
>Mack_Meller: EKNNSTZ 6K ZEK +34 273
#note SMEEK N2 is still available here; the S is valuable here so it's close and probably still not quite worth it.
>Arie_Sinke: EILORVY 8J OVERLY +41 281
#note This is clearly the right play.
>Mack_Meller: AENNOST M8 .ESONANT +68 341
#note This is Mack's only bingo. With two blanks unseen it's potentially very risky, but it's hard to give up 27 points to play OMENS N2 for 41, his second best option.
>Arie_Sinke: CEIORSX 15F EXORCIS. +104 385
#note This is my only bingo. It took me awhile to see it, oddly enough, even though I had seen EXORCISE before Mack played RESONANT.
>Mack_Meller: ?EIIIOU 14L U.I +8 349
#note This is Mack's best shot at getting back in the game. He will win if he draws a blank and a G, L, or M to go with it - he will threaten to bingo both through the N in RESONANT and to the N in NIPS and I won't be able to stop him. There are some other scenarios in which he draws a bingo but I bingo out. EXORCISTIc is available for 54 but that never wins.
>Arie_Sinke: ?ADEGIM 1H AMIDoGE. +83 468
#note Best bingo.
>Arie_Sinke: (?EIILOT) +12 480
Player 2
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