Game Details
Player 1
#character-encoding UTF-8
#player1 ken_Rubin ken Rubin
#player2 Will_Scott Will Scott
>ken_Rubin: AEEJNTY 8G JAY +26 26
#note I think I was on edge throughout this first game of the main event. Missed a lot of basic plays, including 8D JANTY for 46 points
>Will_Scott: MMO 9F MOM +22 22
>ken_Rubin: AEENSTZ J6 ZEST +47 73
#note This was another blown turn. J8 SEZ for 46 points or 10E ZETA for 36 points are clearly superior plays. J8 SEZ scores points while being somewhat defensive (no ZESTY) and leaving AENT. 10E ZETA is more aggressive, but I am setting up two good scoring pays for myself next turn: (1) a parallel play with ZA ; (2) vertical play with JAYS. Also if he plays ZA and I don't have a bingo or anything great with JAYS, I may be able to hook my S on ZA and play across on the 12 line for a big-scoring play
>Will_Scott: EITY 10E YETI +30 52
#note Not sure why Will played 10E YETI when he could have hooked the Y on ZEST and made the same play at 10J for 8 more points
>ken_Rubin: ABEENPV 11D VENA +40 113
#note 11D VENA isn't bad, but VENAE is better. It's worth it to score the extra 8 points here. I'm not that much more likely to bingo next turn holding BEP instead of BP -- especially because the board is not open. My best play next turn may end up being at 7I BY , hooking the B in front of the Y and playing across, which doesn't require an E

I did not see VENAE as a possibility. If I had, for the reasoning above, I would undoubtedly have played it
>Will_Scott: GIN 6J .ING +14 66
>ken_Rubin: ABDENPS L1 BEDPA. +28 141
#note Why make an optimal play when you can make yet another bad play? This was another example of opting to play the (not even really that flashy) 6 letter word for no good reason at all. Although I am happy to play open against a lower rated player, there is ZERO reason to open the board like this when I'm up 113-66. Playing 7I BED, BEN, or BE is clearly the better play.
>Will_Scott: DH K5 H.D +27 93
>ken_Rubin: ?ENOSUU 3E UNhOUSE. +59 200
#note This is getting a little better, but still scratchy. I wasn't sure about UNHOUSE or UNHOUSED --- but I figured there was more of a chance that UNHOUSED was good. I also felt Will would be more likely to not challenge (at this point the outcome I'm looking for) if my bingo was a measly 59 points and created a big counter opportunity with the triple. N1 UNHOUSE for 83 points is clearly the superior play--and also more likley to draw a challenge given what the score differential becomes if it stays on the board.
>Will_Scott: BINOR 1J RI.BON +30 123
>ken_Rubin: ACDESTU H1 UD. +12 212
>Will_Scott: KLO D11 .OLK +22 145
>ken_Rubin: ACEERST 13C C.EAREST +74 286
>Will_Scott: ?INOQ 4A QuOIN +48 193
>ken_Rubin: EIPRTUV H12 V.EP +39 325
#note This was interesting. The obvious play is A4 QUIVER (PT) for 54 points. I ended up playing H12 VEEP (IRTU) for 39 points. Quackle fast player calculates QUIVER is better by 18 points, while the sim says that the two plays are virtually even, so there is definitely something going on here.

My reasoning was the triple through the E in CLEAREST was a huge and obvious opening for Will where he could score 33-42 points. Conversely, the Q triple line isn't really a threat because there are no Us left in the bag. Not only that, but with VEEP, I'm holding UIRT which gives me QUIRT on the next turn for 42 points.

As a secondary concern, with me being up 286-193, one of the worst things that can happen is that Will hooks an S on VOLK and bingos through the triple on the 15 line for 90-100 points. Therefore, one could argue that playing VEEP is spatially favorable because it makes that eventuality less likely, even if it does open the possibility of a bingo (on the next or a subsequent turn) through the P to the triple all the way on the right side of the board.

My final thought on this position is that the reason why VEEP isn't clearly superior is that there actually isn't that much damage Will can do to me through the E in CLEAREST. to the triple Based on the unseen tiles, the most I see he can score is 42 points. If the Z or J remained in the bag, I suspect VEEP would be the winner
>Will_Scott: ADELORW N5 WORLD +28 221
>Will_Scott: ADELORW -- -28 193
#note Challenge ZINGO/WORLD. Will confused ZINGO with ZINCO. At least I knew this one.
>ken_Rubin: AEGIRTU A4 .UIRT +42 367
#note This was another interesting play. I knew it was correct to play through the Q. I was trying to pick the play that would be most defensive and limit Will's scoring opportunity with the triple letter at 6B. I did not want to place the A next to the triple letter because of the unseen WWHX. Especially I don't want to give away an easy X play for 50+ points. Slotting the I at 6A opens the possibility for IF. By playing QUIRT or QUIRE, I feel like I'm making it harder for Will to respond with a big F play, as he'll need an E to overlap with the R in QUIRT. I prefer QUIRT slightly to QUIRE because I feel like the T makes it ever so slightly harder for him to play down.

Speedy quackle says A4 QUITE is best by 4 points. The sim shows that A4 QUIRE is essentially level with A4 QUITE
>Will_Scott: ADELORW 2A WORLD +22 215
>ken_Rubin: AEEEGTW 1A EWE +40 407
#note At this point, the game is essentially won, but it irritates me that I play 1A EWE and not 1A AWEE for 9 more points.
>Will_Scott: ACIIN 12J ACINI +16 231
>ken_Rubin: AEGLSTT N4 GESTALT +79 486
#note I'll take it!
>Will_Scott: AX O7 AX +56 287
>ken_Rubin: AFHILOR B8 ALIF +11 497
#note I'm sure this is bad, but to my discredit, I did not have the patience to try to play a good endgame
>Will_Scott: AEFGIOR 5E GOFER +30 317
>ken_Rubin: HOR C6 RHO +13 510
#note Based on Will's last play, C6 RHO is best.
>ken_Rubin: (AI) +4 514
Player 2
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