Game Details
Player 1
#character-encoding UTF-8
#player1 Paul Paul
#player2 Carl Carl
>Paul: AAEGL 8H ALGAE +14 14
>Carl: CCDENOS L2 CONCED.S +76 76
>Paul: ?AADENR 5F RADiAN.E +70 84
>Carl: EPRTTVZ 4D PREZ +43 119
>Paul: AQU 7F QUA +15 99
#note One of several peculiar moves by Paul thisg ame. QUA fits at 3C for twice as many points.
>Carl: DSTTUVY J4 T.V +14 133
#note IDYL I5 is clearly best. Tough to spot even when the I isn't a blank, but that's no excuse. I did see the 2nd best play of DUET M3, but wanted to keep the possibility of something ending in -SY. (-4)
>Paul: FO M3 FO. +24 123
>Carl: DESTTUY F7 .UEY +24 157
#note Sim winner here is F2 TYER, which is really hard to play. I don't think I ever considered it. I thought about GUY and GUTTY, which also sim ahead of my play. QUEY looks pretty bad in retrospect. I had intended to pluralize it next turn, but after opponent just played 2, I was just asking for trouble. (-3.5)
>Paul: MNOS E8 NOMS +23 146
>Carl: DGIRSTT N1 DIT +14 171
#note I decided to keep the G insetad of the D because of QUAG. DIT sims alright, but the more straightforward GIT sims a little better. (-2)
>Paul: EN O1 EN +17 163
>Carl: EEGORST I7 G.EET +25 196
#note This sucks. Play short with like GOER F2 and try to hit something on Column N. (-8, Tactics medium)
>Paul: HLR 10H L.HR +15 178
>Carl: ?EMORST N5 SMOThER +77 273
#note MaESTRO or OESTRuM on Row 12 win the sim here, which surprises me. I figured the board would be easier to control after SMOThER. (-3?)
>Paul: KOOT 3A KOTO +20 198
>Carl: FHIIILV 2B HILI +31 304
>Paul: AINW O7 WAIN +35 233
>Carl: BFIISVW -BIIVW +0 304
#note Quackle actually plays through this mess with FIBS 12K. Of the exchanges, mine is best, saving the F for FLOP 1D. (-3)
>Paul: ORXY 1E ORYX +44 277
#note Paul realized as soon as he hit his clock that he should have played this at 12L, forming SMOTHERY.
>Carl: BEEFISU A3 .UBIES +39 343
#note I nearly missed this. When I did, it immediately seemed best, setting up EF for next turn.
>Paul: ATU 1A UTA +18 295
>Carl: EEFIIOR B5 IF +30 373
#note H10 LIEFER narrowly wins the sim here in terms of win percentage. Not sure why; seems like it needlessly opens the board.
>Paul: V 9D V.. +6 301
>Carl: AEEIJOR 11I .OE +15 388
#note Quackle is really harsh here. It suggests AJI M11, emptying the bag and allowing ALIBIING. Worse, it likes AJI by 26.5 points. I suppose ALIBIING still loses for Paul, but why make things easier on your opponent? (-26.5?)
>Paul: IP 2J PI. +13 314
>Carl: AAEGIJR M11 AJI +22 410
>Paul: BDILNW 13K BL.ND +8 322
>Carl: AEGR D11 AREG +12 422
#note I must have been low on time here; RAGE 14H sims one point higher.
>Carl: (IW) +10 432
Player 2
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