Player 1 |
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#character-encoding UTF-8
#player1 Wally Wally
#player2 Carl Carl
>Wally: BGO 8G BOG +12 12
>Carl: ADGIJVW 7F JAW +24 24
#note I preferred this placement for positional reasons. Wally's probably much closer to a bingo than I am, and JAW 7F makes it a little tougher. Also, if Wally missed the bingo but has an S, he won't be able to score with it, as he would after JAW 7H. Additionally, JAW 7H is much easier to parallel.
>Wally: AQT 9F QAT +25 37
>Carl: CDGIUVZ 10C DUCI +22 46
>Wally: LOX 9B LOX +24 61
>Carl: DFGNUVZ -DFGNUV +0 46
>Wally: AEHLRST J2 HALTERS +77 138
>Carl: AEEIMOZ I1 MAZE +53 99
#note ZEE I3 has to be better. (-4)
>Wally: UV 1G VU. +24 162
>Carl: AEIOSSY 5I S.AY +30 129
#note Wrong-- I should just play OY F1 here. (-5)
>Wally: EIR 3I ..IRE +28 190
>Carl: AEFIOPS L1 FO.A. +30 159
>Wally: LOW 1L .LOW +30 220
>Carl: DEIKPST 8A KEP +35 194
>Wally: UU -UU +0 220
>Carl: DDEHIST O1 .HID +13 207
#note We can rule out sim-winners CHID E10 or PODDED C8. Wally must be close to a bingo by now, and these plays make bingoing easier. Among the other plays, Quackle narrowly prefers fishing off the D. (-0.5)
>Wally: ABL 7B BAL +19 239
>Carl: DEMNRST -DMN +0 207
#note The sim-winner is M3 EM, which makes sense. I might draw into STANDER, STERNED, or SNORTED, plus I'm taking out some bingos on Column N. (-6)
>Wally: U -U +0 239
>Carl: EIOPRST F1 OP +19 226
#note This is ok, but I hated doing it after Wally traded 1. But Nigel would have found sim-winner N4 ID. Keeping EOPRST, 19 out of the 43 tiles hit a bingo that starts with S, and I'm not giving anything back to Wally. (-3, but probably more than that.)
>Wally: ?DGINOT N4 INGOTeD +69 308
>Carl: EEIRSTY 8L YE.I +33 259
>Wally: EINORV O10 ENVIRO +42 350
>Carl: ?AEERST 11F SwEATER +74 333
>Wally: EEIMNST 14H MISENTE. +74 424
>Carl: ACEGNUU 15G GUN +26 359
#note Fishing for FURCATE, UNCRATE, etc.
>Wally: DEINOR 3B IRONED +23 447
>Carl: ACEFNTU 13G CAFE +33 392
>Wally: IR L8 .IR. +7 454
>Wally: (UNT) +6 460
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