Player 1 |
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#character-encoding UTF-8
#player1 Joey_Krafchick Joey Krafchick
#player2 John_Karris John Karris
>Joey_Krafchick: DDIMOOT H8 OOTID +16 16
>John_Karris: OTWY G6 TOWY +29 29
>Joey_Krafchick: CDEIMRR I5 CRIED +26 42
>John_Karris: ??ELNNP F1 PLaNNEd +66 95
>Joey_Krafchick: AEHMRSU 1C HUM.ER +42 84
>John_Karris: AEINOV 12B NAEVOI. +22 117
>Joey_Krafchick: AAAEILS 5H A.AI +12 96
>John_Karris: AOT E3 TAO +13 130
>Joey_Krafchick: AEILRSU 3D U.. +2 98
#note Totally did not look at the H for HAULIERS somehow, played too fast!
>John_Karris: ADO C3 ODA +14 144
>Joey_Krafchick: AEILLRS 4I SALLIER +79 177
>John_Karris: ADEK O4 .AKED +30 174
>Joey_Krafchick: BEGIPRS 4A BE.P.. +36 213
>John_Karris: CEEH A4 .EECH +36 210
>Joey_Krafchick: AGGIRSW B10 WI.GS +34 247
>John_Karris: BTTY M3 B.TTY +28 238
>Joey_Krafchick: AEGJNRX D8 JAEG.R +22 269
#note Shitty rack for this situation....wanted to go ahead and muck up the E and the S bingo lanes instead of plunking down the S
>John_Karris: QSU 14D SUQ +47 285
>Joey_Krafchick: LNNSTVX G11 L.NS +20 289
#note Yuck. Also I somehow had over-counted a play earlier by 10, so thought the situation was a bit different score-wise.
>John_Karris: FFI N8 IFF +20 305
>Joey_Krafchick: GNOTUVX C9 TOG. +20 309
#note Had to block the Z bomb
>John_Karris: AIM A13 AIM +20 325
>Joey_Krafchick: ENOUVXZ N2 ZE. +28 337
#note He was out of time. The optimal endgame sequence is plunking the X at B6, setting up unblockable CUZ! That wins by 11 points if the score is right (so 21 given my accidental miscount), but as it turned out he didn't play optimally anyhow, so I won by 25 (15) in reality.
>John_Karris: EINRR K4 ..RI +4 329
#note He was out of time, but had a very complicated endgame V stick that involved plunking the E at C13.
>Joey_Krafchick: NOUVX E8 OX +28 365
#note VOX / IVY
>John_Karris: ENR O10 ERN +9 338
>John_Karris: (NUV) +12 350
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