Game Details
Player 1
#character-encoding UTF-8
#player1 Christopher_Sykes Christopher Sykes
#player2 Arie_Sinke Arie Sinke
>Christopher_Sykes: AKOOZ H4 KAZOO +46 46
>Arie_Sinke: DIUUVXY I7 XI +36 36
#note I missed my chance to bail myself out of the UU rack with YZU 6F for 24.
>Christopher_Sykes: GHIW I2 WHIG +24 70
>Arie_Sinke: DLNUUVY 4H ..NDLY +28 64
#note I figured I'd score a few points now and exchange later. This is better than exchanging immediately but LUV J8 for 17 looks like an improvement - the leave isn't good per se (DNUY) but it doesn't mean a near certain exchange next turn like UUV does.
>Christopher_Sykes: BEV M1 BEV. +24 94
>Arie_Sinke: EIRUUUV -UUUV +0 64
#note Not sure what made me want to keep EIR instead of ER - typically I never do stuff like that. ER is the better leave and Quackle bears it out. Maybe I really did keep ER and misrecorded by mistake.
>Christopher_Sykes: CDEU 1K CU.ED +33 127
>Arie_Sinke: AAEIJRT 2G JA. +13 77
#note Best I can do is this.
>Christopher_Sykes: EILOR J4 .EROLI +25 152
>Arie_Sinke: AEIIRST 10E AIRIEST +70 147
#note Best bingo.
>Christopher_Sykes: AHO D10 HAO +23 175
>Arie_Sinke: MMNOSTY E9 M.NY +27 174
#note A bunch of plays sim close, but TAMMY E9 for 36 sims a bit better than the alternatives, and it's clear why - scores 9 more with a comparable leave.
>Christopher_Sykes: ?AAEERT O1 .EAERATe +77 252
>Arie_Sinke: BMORSTU N6 BUM +28 202
#note I hate what this does to the board when I'm behind but I have to accept it for equity - not playing it would be too much to give up.
>Christopher_Sykes: EGT M7 GET +17 269
>Arie_Sinke: FIORSTT 5C FROTT... +24 226
#note Hoping I get lucky with the S and have the opportunity to almost even the score on a closed board without a bingo. Sim seems to marginally prefer playing FIT C12 for 21, which of course also weaponizes my S.
>Christopher_Sykes: EGIN 4B GIEN +21 290
>Arie_Sinke: AAEINSS K1 .AI.S +42 268
#note Best.
>Christopher_Sykes: ELOU F7 LOU.E +12 302
>Arie_Sinke: AEENOSS C2 SE.. +14 282
#note I really wanted to play 6B OSE, but even with a deficit I didn't want to give back easy comebacks on column A. Quackle suggests NOSE instead of OSE, which limits comebacks quite a bit. Both sim well ahead of my play, which has the additional liability of setting up the Q.
>Christopher_Sykes: F H1 F. +15 317
>Arie_Sinke: AENOORS 3E ONO +17 299
#note This is fine.
>Christopher_Sykes: IQ B1 QI +26 343
>Arie_Sinke: ACEPRSW N1 .W +22 321
#note Not sure. Quackle loves this play but Quackle doesn't realize how unlikely it is that a human expert will set me up to bingo. I'm hoping to somehow exploit my good rack to overcome a 22 point deficit without bingoing after this. It may pay to take matters into my own hands with something like CAW C12 for 24 here, setting up the S. Problem with CAW is that CAWS will almost always get blocked. Not sure.
>Christopher_Sykes: AD L8 DA +15 358
>Arie_Sinke: ACEPRSV K10 .AV +12 333
#note No idea what to do here. Quackle doesn't realize that fishing off the V will never win. I got lucky after TAV and almost made it. CAP C12 seems too aggressive. This seems like the best compromise but I need to get really lucky to win here.
>Christopher_Sykes: DETU 12I DU.ET +18 376
>Arie_Sinke: ?CEIPRS N10 CEStI +34 367
#note I was low on time here and couldn't find my wins. I can win with PISCo N12 for 38 (threatening to play out with REC 13L, which Christopher should block) or SIP N12 (setting up CREw on row 15.) CEStI should lose by 7 with optimal play from both sides.
>Christopher_Sykes: LNNPR 12B PL.. +9 385
#note URP is his best play.
>Arie_Sinke: PR J12 .RP +11 378
>Arie_Sinke: (NNR) +6 384
Player 2
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