Game Details
Player 1
#character-encoding UTF-8
#player1 Chuck_Armstrong Chuck Armstrong
#player2 Arie_Sinke Arie Sinke
>Chuck_Armstrong: ?AEIKLS 8C SKIAbLE +80 80
>Arie_Sinke: CIILNNO C3 NICOL. +18 18
#note There are a bunch of reasonable options that look fairly close, and this doesn't seem to be the best of the bunch. Quackle wants me to snag a few extra points with CLINK D4 or IONICS C3 for 22
>Chuck_Armstrong: MY 9F MY +23 103
>Arie_Sinke: IINNOPT D1 PION +24 42
#note This looks fine. NIP 10D scores the same but it looks like the O is a net negative in the leave.
>Chuck_Armstrong: AAER 1A ARE.A +21 124
>Arie_Sinke: EHINTUW 6C .UTWHINE +74 116
>Arie_Sinke: EHINTUW -- -74 42
#note This was a poor attempt at phoneying, and I probably should have known better (I didn't really think it was good, but thought it might be, and didn't want to chicken out of a good word.)
>Chuck_Armstrong: AH 7H AH +20 144
>Arie_Sinke: EHINTUW 9I WITHE +29 71
#note Lots of options at 9I are pretty close here. I probably should have played WHITE instead to create a hook I have (N) rather than a number of hooks I don't have. I thought overlaps would be slightly harder after WITHE I think.
>Chuck_Armstrong: IPRTT 6E TRIPT +24 168
>Arie_Sinke: AEENTUZ D8 .ANZU +36 107
#note After losing a turn on OUTWHINE, I just didn't have the nerve to challenge TRIPT, even though it looked totally unfamiliar. KANZU is fine but I'd be in a much better spot after a successful challenge.
>Chuck_Armstrong: IQS 13B QIS +43 211
>Arie_Sinke: ?CEEETY B6 YE +28 135
#note I get bailed out by a timely draw of a blank. YE is best; I should probably bingo next turn about 70% of the time.
>Chuck_Armstrong: FRT M7 FR.T +11 222
>Arie_Sinke: ?CDEERT K4 DETEC.eR +90 225
#note This and a number of other plays in the same spot are optimal - I was pretty sure that -ER was the more common spelling of DETECTOR, but I was wrong about that. Both are good.
>Chuck_Armstrong: EJNO J2 JEON +32 254
>Arie_Sinke: DEGINOO 11B OO.ING +32 257
#note I thought it would pay here to get a few points, but Quackle thinks ZOO 11D for 24 is better by a very small margin. OOZING is not a bad play per se, though.
>Chuck_Armstrong: LRT G4 TR.L.. +16 270
>Arie_Sinke: ADEEIUV 8K .U.VE +39 296
#note Best by far.
>Chuck_Armstrong: BFOR A8 FORB +46 316
>Arie_Sinke: ADDEGIL 14A GID +35 331
#note GID is clearly best.
>Chuck_Armstrong: BDNU L1 BUND +30 346
>Arie_Sinke: ADEILMS 12I MISLEAD +85 416
#note This is best.
>Chuck_Armstrong: AEEGOSU - +0 346
>Arie_Sinke: AAEOVWX 13L AX +38 454
#note Chuck challenged DETECTERS to give himself a chance. My sequence with AX isn't best - I should play WAVE H1 to threaten to go out with MOXA I12 - Chuck can block but I will still score more points and go out first.
>Chuck_Armstrong: AEEGOSU H1 AGUE +21 367
>Arie_Sinke: AEOVW 1K A.OVE +30 484
>Chuck_Armstrong: EOS 15A OS +27 394
>Arie_Sinke: W 3C ..W +6 490
#note Three six point out plays are available and I forgot to record which one I went for.
>Arie_Sinke: (E) +2 492
Player 2
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