Game Details
Player 1
#character-encoding UTF-8
#player1 David_Klanderman David Klanderman
#player2 Arie_Sinke Arie Sinke
>David_Klanderman: ?AILNRT H4 LATRINe +64 64
>Arie_Sinke: AEKMNRU I9 UNMAKER +73 73
#note I thought that putting the R in position 2 would be slightly better than putting it in position 7. I turns out that I was wrong; there are actually slightly more eights with an R in position 2 than there are with an R in position 7. The other placement of UNMAKER sims a little bit better.
>David_Klanderman: AGNRR 14E RANG.R +11 75
>Arie_Sinke: BEIJLOT 12H J.BOT +44 117
#note Clearly best.
>David_Klanderman: DU J10 DU. +21 96
>Arie_Sinke: EEFILNO 15F NOI. +25 142
#note I thought it would pay to take a few extra points and obstruct things around row 15 while making a slight sacrifice in leave. Quackle thinks I should play ORE 15H for 20 - apparently EFILN bingos a lot on this board. The floating consonants and A in LATRINe are helpful for me here with this particular leave. Something like FOE 13K also sims a bit better than my play, so I think I misevaluated here.
>David_Klanderman: CGINR 5G C.RING +18 114
>Arie_Sinke: AEEFHLL 13K HALF +27 169
#note Quackle prefers plays that retain an F or an H - EEL is not really the greatest leave. I knew that but I liked the way HALF obstructed JABOTS without setting up an S hook. But this isn't worth it - something like HEAL 4J for 27 is the way to go. A leave like EFL has a substantial positive value on this board whereas a leave like EEL is about neutral.
>David_Klanderman: NOSY F3 NOSY +25 139
>Arie_Sinke: ADDEELP 11I ..D +26 195
#note I figured this would bingo just often enough for it to be worth a small sacrifice in immediate score. Sim concurs.
>David_Klanderman: EGOXY 3A OXYGE. +34 173
>Arie_Sinke: ADEELPT 7H .EPLATED +63 258
#note Only bingo.
>David_Klanderman: AEST 8L SATE +31 204
>Arie_Sinke: AHIIMTZ A1 AZ.TH +54 312
#note Missed a great play here - THIAZI(DE) O1 for 66. That would have been a tough find.
>David_Klanderman: EIQTU 13B QUIET +33 237
>Arie_Sinke: EEIIMSU 14A MI +30 342
#note Quackle likes TIE 4A, presumably for defense, as it blocks bingos at B5 and through the Y and the G in OXYGEN. It would take another turn for me to recognize the defensive merit of playing in that spot.
>David_Klanderman: ACEEEEO 2A .A +40 277
>Arie_Sinke: EEEIISU 4A .EE +18 360
#note This play wins a long sim to the end of the game by blocking the majority of possible bingos (1A, B5, through the G in OXYGEN).
>David_Klanderman: EOV 14L VOE +30 307
>Arie_Sinke: ?EIIOSU 15A USE +33 393
#note SICE 15A for 35 looks like a slightly better play.
>David_Klanderman: ACOOPVW 15N WO +24 331
>Arie_Sinke: ?BCIIOR 6N BO +25 418
#note Looked for a nine for a while but couldn't come up with BIOm(ET)RIC N3.
>David_Klanderman: AIILOPV E10 VIP.. +20 351
>Arie_Sinke: ?ACEIIR G3 sI.E +31 449
#note No longer blind to sICE.
>David_Klanderman: DEFILOS D1 FO.S +32 383
>Arie_Sinke: ACIRW 1D .ARCI +30 479
#note Best.
>David_Klanderman: DEIL 2H DELI +10 393
>David_Klanderman: (W) +8 401
Player 2
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