Player 1 |
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#character-encoding UTF-8
#player1 Chloe Chloe
#player2 Max_Panitch Max Panitch
>Chloe: AEIILRT -I +0 0
>Max_Panitch: CEINORU 8D COENURI +74 74
>Chloe: AEEILRT E5 AER.LITE +82 82
>Max_Panitch: EQY H7 Q.EY +16 90
>Chloe: DDIJNOR 12A JOIN.D +44 126
>Max_Panitch: DGILOST 5A DOGT.ILS +60 150
>Chloe: AAADLOR A12 .ARL +33 159
#note JARL felt pretty clear, but the spot isn't really so bad, and I average so much less after JARL than other options. H1 LOAD(S) looks like the play, takes out another scoring spot, scores decently and keeps better prospects for next turn.
>Max_Panitch: IX 6B XI +53 203
>Chloe: AADENOO F10 DA.O +19 178
#note H1 ANOAS this time, just for better prospects next turn again
>Max_Panitch: GRZ C10 GR.Z +28 231
>Chloe: AEMNOOU A1 MOUN. +27 205
#note I think the problem was that I forgot H1 existed as a spot, because MOUES also seems pretty obviously better
>Max_Panitch: ACFFLOS J8 .FF +17 248
>Chloe: AEKNOTU H1 NEUK. +42 247
>Max_Panitch: GHIM D1 MIGH. +28 276
>Chloe: AABEORT C1 OBA +24 271
#note oh god I missed AEROBAT, awful
>Max_Panitch: ??ENOTT 3G O.TspENT +66 342
>Chloe: ADEIRTY 11J YA +23 294
>Max_Panitch: BILP L8 BLIP +19 361
>Chloe: DEEIRTV 13F .VEREDIT +84 378
>Max_Panitch: AET 8L .EAT +18 379
>Chloe: AOSSUWW N10 WAWS +31 409
#note fuck, I missed N1 OU(T)SAW which looks a lot better. Thought I was in pretty good shape after WAWS, blocking the A and T, and wasn't too worried about the N, but I guess keeping the W is helpful for scoring going into the endgame, since OUTSAW raises my avg a ton. I think opening L1 plays might be helpful to counteract H12 plays. Still not totally understanding the almost 20% difference in win%, but gotta believe it
>Max_Panitch: ACEEHNS 1G E.HANCES +66 445
>Chloe: AEOPRSU 4L SOAP +26 435
>Max_Panitch: IV N6 VI. +14 459
>Max_Panitch: (ERU) +6 465
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