Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
#player2 Jackson Jackson
>Josh_Sokol-Rubenstein: ILOPRTV H4 VOLTI +24 24
#note or PIVOT. this is slightly more standard
>Jackson: ?IINNOR 7F IN.RONIc +59 59
#note intronic, ignitron, tenorini are the only bingoes. they all kinda suck, so I was close to playing VIRION here, which sims a bit below them. Sim has IGNITRON a tiny bit above this, I didn't love the 6J comebacks, but it seems I get some of that back in return next turn, INTRONIC is more defensive for the both of us.
>Josh_Sokol-Rubenstein: EGOPRSV 5E GRO.VES +44 68
>Jackson: EIMOOOT 6J MOO +27 86
>Josh_Sokol-Rubenstein: AKOPPTZ 4A KOPPA +39 107
>Jackson: DEEILOT C2 LE.IDOTE +76 162
#note not playing PETIOLED, too much to sacrifice, plus thought there was a chance he didnt know the E hook
>Josh_Sokol-Rubenstein: ACDELTZ A1 TAC.LED +42 149
>Jackson: AAEEUUW -AAEUUW +0 162
>Josh_Sokol-Rubenstein: AHIRSWZ D9 WHIZ +43 192
>Jackson: ?EEEGIL 1C ELEGIzE +86 248
#note ELEGIES obviously, just being hasty and rushing
>Josh_Sokol-Rubenstein: AAAERRS - +0 192
#note he thought this hook was CSW
>Jackson: EJMNSTT 11C J.N +20 268
>Josh_Sokol-Rubenstein: AAAERRS 10D .AAR +11 203
#note A(N)A for 19 looks good here. HAAR allowing for H10 plays down next turn is nice though - ANA sims around 4 ahead, bingoes more than HAAR. AERRS and AESTT type leaves are sneaky good
>Jackson: AEMSTTY H10 STEAMY +44 312
#note MY is tempting here, especially cause STEAMY does raise his bingo % a lot immediately, but this outruns a lot even when he bingoes
>Josh_Sokol-Rubenstein: AENRRSU 14H .ANURERS +74 277
>Jackson: EGINTUW O12 WI.T +33 345
#note tough play here - UNWISE and WEST are reasonable as well. UNWISE wins a sim, but longterm I don't like making that X spot I may have to worry about, plus the U has a bit of value in offsetting the Q draw. GINU is normally better than EGNU, but the pool isn't great for bingoing and with few Es left, EGNU can be a bit more flexible going forward. I am happy with this play. TWINGES looks right at first, but the Q and X bomb are rough
>Josh_Sokol-Rubenstein: AABDFNU M9 FAUNA. +26 303
#note I like this idea - gets some action happening on the right side for the future, saves the DJIN hook, makes an S hreat. BA(R)F may be the standard play here, or FUBAR, which both bingo more often, but let me block more for free as well
>Jackson: EGINSUY 10L G.Y +15 360
>Josh_Sokol-Rubenstein: BDFHIOU 13G F.B +22 325
#note great play to go for HIDEOUT B9
>Jackson: CDEINSU O4 INCUDES +91 451
#note I was not super stoked to let him bingo out 1-2% of the time and usually lose if he does (we tie with a rack or two). Considered passing, which would win if he bingoes immediately, but passing runs into issues when he blocks GAYS while fishing, stuff like FAB. I could try 2I DUNCE, which is not loved by a sim, but it's hard to see how that loses. I keep QIS if I draw the Q, and I could outrun high scoring out in twos after DUNCE. Only problem is it could let him fish for HIDEOUT another turn with (F)A type of thing, so I think it's fine to just bingo now
>Josh_Sokol-Rubenstein: DEHIOQU 12J QUI. +26 351
>Jackson: ABERTX 2G TAX +22 473
>Josh_Sokol-Rubenstein: DEHO B9 HOD +30 381
>Jackson: BER 15G B.RE +16 489
>Jackson: (E) +2 491
Player 2
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