Game Details
Player 1
#character-encoding UTF-8
#player1 Lilla_Sinanan Lilla Sinanan
#player2 Arie_Sinke Arie Sinke
>Lilla_Sinanan: EINOPQU 8G LUB +10 10
>Lilla_Sinanan: EINOPQU -- -10 0
>Arie_Sinke: HINOQRR 8G QI +22 22
#note There's no point making any other play here.
>Lilla_Sinanan: BIN 9F BIN +20 20
>Arie_Sinke: CHNOORR F9 .ROOCH +23 45
#note Best by far.
>Lilla_Sinanan: ALW E10 AWL +26 46
>Arie_Sinke: AGNORRT I9 GRANTOR +70 115
#note Best bingo.
>Lilla_Sinanan: AD H14 DA +18 64
>Arie_Sinke: ?ELMRSW J3 MeWLERS +71 186
#note I didn't realize that BING didn't take an S. MALWaRES 11H is the acceptable bingo that's available here; it's probably slightly worse than my play would be if unchallenged, as it opens up more. This was in no way an intentional phoney.
>Lilla_Sinanan: EEILMNU K4 YEAN +32 96
>Lilla_Sinanan: EEILMNU -- -32 64
>Arie_Sinke: ?DDESTT 4D DeTEST.D +68 254
#note Or DuDETTES, which I did not see.
>Lilla_Sinanan: AENY J11 YEAN +24 88
>Arie_Sinke: EILOOPS 5J .OO +18 272
#note This is probably fine. It scores comparably to the alternatives and bingos a lot next turn. I generally dislike fishing with a lead because there's no way to lose a lead quite like fishing and not getting it, but in this case I'm not sacrificing much.
>Lilla_Sinanan: EFU H1 FEU. +21 109
>Arie_Sinke: AEILOPS H11 PO +17 289
#note If this were CSW I could play LEIPOAS#. Quackle loves this play; in retrospect I think I should probably just play K11 SEPAL for 39 here.
>Lilla_Sinanan: FN 7I F.N +10 119
>Arie_Sinke: ACEEILS 3J .ACE +20 309
#note Not sure about this play. Quackle loves PAYEE 11H, not sure why. This is probably okay.
>Lilla_Sinanan: AGINRSV E1 VIN.GARS +72 191
>Arie_Sinke: AEIKLSY 6L YAK +25 334
#note Setting up the S is nice, but it pays to take the points with something like 8A YELKS here. Not sure why I was blind to any play at 8A. I think I was tired and apathetic at this point.
>Lilla_Sinanan: EIMT 8A MITE. +24 215
>Arie_Sinke: AEEHILS F6 HE +28 362
#note This is boring but fine.
>Lilla_Sinanan: IJO 3B JOI. +25 240
>Arie_Sinke: AEILLSX G2 AX. +37 399
#note Blind to AXEL, which is clearly a massive improvement. I blame fatigue.
>Lilla_Sinanan: DEV K13 DEV +16 256
>Arie_Sinke: BEILLSU 8J .UBLES +35 434
#note This is okay. REBILL looks a bit better to keep the S (at the expense of also keeping a U with two unseen.) Fishing plays like LUV 1C aren't worth it.
>Lilla_Sinanan: AEGU 15K .AGUE +30 286
>Arie_Sinke: EILNPTZ B6 ZE.N +33 467
#note Overscored as 34. Mysterious. I must have been pretty tired. 14A ZENITH looks better; Lilla can't have anything through the Z.
>Lilla_Sinanan: EIIIRTU A8 .UTER +10 296
>Arie_Sinke: ILOPT 4A PO +16 483
#note I was smart enough to realize that it would be worth it to go out slowly, but not smart enough to find the best sequence. TIP 2M to set up LO for 20 seems like the way to go here.
>Lilla_Sinanan: III C8 .I +7 303
>Arie_Sinke: ILT D6 LI. +12 495
#note The AXEL G2 / TIL 6H sequence nets one extra spread point.
>Lilla_Sinanan: II L8 .I +4 307
>Arie_Sinke: T 11D T.. +6 501
>Arie_Sinke: (I) +2 503
Player 2
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