Game Details
Player 1
#character-encoding UTF-8
#player1 Will Will
#player2 John John
>Will: ?AHIPRU 8B oPHIURA +80 80
>John: ADEOX D8 .OAXED +34 34
>Will: ABEEGOY C10 YEBO +42 122
>John: ELOR E10 ROLE +43 77
>Will: ABEEGJW F6 GA.JE +28 150
>John: EFINORT G1 FRONTIE. +69 146
>Will: BEEMPUW H1 EEW +40 190
>John: EGILNT 3F T..ELING +26 172
>Will: BKMMOPU L1 KO.BU +32 222
#note Seemed like this was kinda nice keeping both Ms for MU plays. J2 PLUMB sims slightly better, setting up my second M nicely for tons of nice followup plays holding MOK.
>John: EIV 1L .IEV +33 205
>Will: AEIMMNP K5 MM +20 242
#note Wasn't ready to cash or block (or allow John to easily block with overlaps) OPHIURAN just yet, being unsure if John knew the hook. missed 2B EMPAI(RE), which I would've played.
>John: AGIW 4C WIGA. +20 225
>Will: ?AAEINP I5 PAEsANI +71 313
>John: Q D3 Q. +11 236
>Will: ACFHRRZ B6 ZH. +34 347
#note 1D ZAFFER. -7
>John: CDELO H11 DOLCE +30 266
>Will: AACFIRR 15D FARC. +14 361
#note Almost did J11 FARCI to block the floaters a bit better but all 4 esses out making an easy DIFS scoring spot didn't seem right. Best equity is D1 FAQIR.
>John: OTV 11H ..VOT +18 284
>Will: AIILNRU 14H .LARINI +22 383
#note NAUTILI defends better against bingos (especially if opp doubts TOWELINGS)
>John: NRT 9H T.RN +6 290
>Will: EOSSTUY 1G ..Y +9 392
#note Dunno
>John: AINSSTU 8K UNITS +20 310
>Will: DEOSSTU 15L DUST +30 422
#note Didn't remotely consider looking for bingos here somehow. N5 TESTUDOS.
>John: ADS M5 SAD. +12 322
>John: (EOS) +6 328
Player 2
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