Player 1 |
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#character-encoding UTF-8
#player1 Will Will
#player2 Eric Eric
>Will: ACFLLOQ 8D FOCAL +28 28
>Eric: ADEEMOT G3 OEDEM.TA +66 66
>Will: EIJLNQT F10 JET +51 79
#note Picked JET because I wanted the QIN+L leave to threaten H1 QIN but sim wants F10 JIN, which makes another QI spot.
>Eric: AEELRSY 5G .ELAYERS +74 140
#note I didn't hold this (it's valid) but then spent the rest of the game feeling like it might not have been valid...I was thinking of RELAYERS*
>Will: EIILNQY H1 QIN +38 117
>Eric: AIRZ E11 ZARI +50 190
>Will: AEEILUY 6I AYU +34 151
#note YULE is just a little too blocky
>Eric: DHSTU 15A THUDS +47 237
>Will: EEEIILT 13E .EI +15 166
>Eric: ABIL 4L BAIL +26 263
>Will: ?EEIILT H8 .EI +15 181
#note No bingos
>Eric: UX 7I XU +41 304
>Will: ?DEILTU 1E bED.UILT +68 249
#note Amazingly this & LIQUATED are the high scoring moves here
>Eric: GGIT E5 GIG.T +14 318
>Will: EINORST A8 TENORIS. +77 326
>Eric: EENPR 2B PREEN +23 341
>Will: ?AHNOSW 11H SHOWmAN +78 404
#note Sorely tempted to play something like 3K HOW or 3L OWN here, which Quackle slightly prefers, but the board should be pretty dead one I play something through SHOWMAN...
>Eric: MOV 3K VOM +31 372
>Will: EFGNORW M9 WR.NG +26 430
#note Surprisingly, the best place to block bingos here is playing down column B with something like WOF (or column C with something like C2 REGROW)
>Eric: ABCV J10 V.CAB +26 398
>Will: ADEFNOO H13 FOE +25 455
#note Ooh, best is N13 OAF setting up the triple for myself...if Eric plays REIK/KOP I get DONE for 42. -5
>Eric: IKOPR B9 ROK +21 419
>Will: ADNO C2 .ADON +12 467
#note Man, I was thinking of AFOCAL all game and forgot it here. -5
>Will: (IP) +8 475
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