Game Details
Player 1
#character-encoding UTF-8
#player1 Ayo Ayo
#player2 Josh Josh
>Ayo: EIOPY 8D PIOYE +26 26
>Josh: DEILNTV E5 INV.TED +44 44
>Ayo: EFI F10 FIE +30 56
>Josh: AEKLLRS 7G KELL +30 74
>Ayo: BCEU D3 CUBE +22 78
>Josh: AADHRSU F2 HAUD +22 96
>Ayo: CRY K5 CRY +28 106
>Ayo: EH (challenge) +5 111
>Josh: AIIMQRS 9C QA. +26 122
#note G1 QI seems like the kind of play that would sim best, but this time it's just the timid 9C QA(T) that wins. I have difficulty evaluating these kinds of decisions, though this one seems correct. Also, #knowledgesad for the challenge.
>Ayo: EH G4 HE +17 128
>Josh: IIMORST 10B MI +21 143
#note Another tough choice. 10B MI sims best against a random rack and even against AEINT which seems like a likely leave. I think it's okay.
>Ayo: ?AEGIIN A8 ImAGINE +79 207
>Josh: IJORSTT 15A ROJI +60 203
>Ayo: AGO C5 AGO +17 224
>Josh: AASSTTW 4I WAST +23 226
>Ayo: AEILNOR M2 ALERION +74 298
>Josh: AENORST L8 ATONERS +69 295
>Ayo: APTU K10 TAPU +24 322
>Josh: BEEILST N2 BILES +43 338
>Josh: DEMOOTW (challenge) +5 343
#note 2J BLE(A)T is 17 fewer points but reduces the opponent's next turn score by about 6 and increases my next turn score by about 13, apparently. This makes it sim about 2 points better. #strategysad
>Ayo: ADFS O1 FADS +47 369
>Josh: DEMOOTW O6 MOWED +38 381
#note O6 MOW slightly decreases his bingo % but it doubles mine. #strategysadder
>Ayo: EGOUV J11 VOGUE +26 395
>Josh: ?NORTTX 15G OXT.R +36 417
>Ayo: NRZ H6 Z.. +12 407
>Josh: ?NT M13 NoT +15 432
#note M12 NuT #TIMESADDER
>Josh: (NR) +4 436
Player 2
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