Player 1 |
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#character-encoding UTF-8
#player1 Chloe Chloe
#player2 Jon_Shreve Jon Shreve
>Chloe: ACDELPW H4 CLAWED +30 30
>Jon_Shreve: BIIOR G7 ORIBI +21 21
>Chloe: AABEEPT 5B TAPEAB.E +74 104
>Jon_Shreve: ADEESUX - +0 21
#note challenged
>Chloe: AAGGUUU -AAGGUUU +0 104
#note maybe should keep A
>Jon_Shreve: Q 11F Q. +11 32
>Chloe: FMNOPRR 4C FORM +37 141
>Jon_Shreve: EKY 6A KEY +25 57
>Chloe: ANNOPRR A6 .NARR +27 168
#note not a word! just KARN or KNAR should be fine.
>Jon_Shreve: AEHLO 3A HAOLE +44 101
#note taking full advantage of NWL18
>Chloe: DDNNOPT F7 POD +22 190
#note or could do NOD instead for 4 fewer, they're tied in a sim
>Jon_Shreve: AEOX 4H .OXAE +30 131
>Chloe: DEFNNST 3I FENDS +50 240
>Jon_Shreve: AACGUWZ -AACG +0 131
>Chloe: INNTTUV A1 NT. +18 258
#note Big miss of 11F (QI)VIUT
>Jon_Shreve: AEY I9 YEA +23 154
>Chloe: AGINTUV 12C VAGI +27 285
>Jon_Shreve: EGLORSW 12I REGLOWS +81 235
>Chloe: IINRTUU O8 UNIT. +15 300
>Jon_Shreve: OTT M11 T.OT +8 243
>Chloe: AIIRSUU J12 .AU +5 305
#note I wanted to inhibit the S hook he made so this felt nice for limiting his bingo options, but maybe there's enough bingo options elsewhere (through the V and A of VAGI, ending -NES on the N column) that it's not totally worth it. Idk, i'm not convinced this is as big of a mistake as quackle says, but I probably should just exchange
>Jon_Shreve: ?DEHIST K8 bEDI.HTS +81 324
>Chloe: IIIORSU -IIIOU +0 305
#note should keep IRS, only one more I out, but I liked exchanging more to go for Z? which could be big
>Jon_Shreve: V J2 V.. +21 345
>Chloe: ?EJMRSZ 15M SEZ +41 346
#note killer draw. Should have considered D11 J(A)M as well, raises my average by 43! since I hit things like RESIZED sometimes. They look pretty close in a sim, not sure which I prefer
>Jon_Shreve: GNU 5K GNU +20 365
>Chloe: ?IIJMOR C10 JI.IeR +30 376
>Jon_Shreve: CEIILNU 14B L.UCINE +20 385
>Chloe: MO N10 MO. +27 403
>Chloe: (I) +2 405
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