Player 1 |
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#character-encoding UTF-8
#player1 Max_Panitch Max Panitch
#player2 Chloe_Fatsis Chloe Fatsis
>Max_Panitch: AEIIOSU -AEII +0 0
>Chloe_Fatsis: BCFNOPU H4 BUNCO +24 24
#note Commentary by Jackson this game. FUB is also good here, CNOP is not bad and FP is clunky. FUB sims a bit ahead, but it comes down more to style - against Max I would probably play FUB
>Max_Panitch: ?AIKTTY 7C sTATI.KY +72 72
#note nice find, only bingo
>Chloe_Fatsis: FGIOPST 5G F.GIO +18 42
#note GIF(T) D4 is also good here. looks weird at first cause it inhibits the C-E columns, but the T isn't so helpful for OPST, you can still start with S or A, and the 5 row is useful for the leave. FUGIO is better for board control, developing the right side more, so either are fine
>Max_Panitch: O J7 .O +5 77
>Chloe_Fatsis: ?EMOPST L5 STOMPEd +73 115
#note POSTMEn is 82 here, or 80 on the 9 row, which isn't bad for defense after his fish
>Max_Panitch: NOU 8L .UON +18 95
>Chloe_Fatsis: DHIMRTT K10 MIRTH +26 141
#note MIRTH is fine normally, but given his fishes he's pretty S-heavy, so I would play MIR(T)H D4 to be defensive, or THARM/THIRAM on the E column.
>Max_Panitch: AADEISZ O6 ZE.AIDAS +69 164
>Chloe_Fatsis: ADEGTXY N10 XED +58 199
>Max_Panitch: AEHIIRT E4 HET.IRAI +94 258
#note ouch
>Chloe_Fatsis: ABGLTWY D1 BYLAW +47 246
>Max_Panitch: DEJO 2B JO.ED +40 298
>Chloe_Fatsis: EGIILPT I3 GI. +11 257
#note I like this play, definitely better than stuff like PIG D11, which helps Max exhaust the bottom left. A more aggressive version of GIG is B2 JIG, setting up a big threat for later. I don't see any reason not to do it, cause it's not a big scoring spot even if he has an A. PE(T)IT is also decent, it bingoes a fair amount with the Ns out and reaches for an S, which is gonna be important. I think any of these three plays are pretty good
>Max_Panitch: ELRU 10B URE.L +9 307
>Chloe_Fatsis: AEILPTU C4 PAU.E +20 277
#note this is a prety good play, ILT works really well with the pool, so this bingoes the most out of all the non-fishing plays. Quack thinks Chloe bingoes 40% after (YO)U, and it's not a bad fish cause Max didnt have an S with UREAL last turn (unless he had both), so he may be baited into blocking for few points, while C can hit EPILATE or APLITES at the top. Still not a great play imo, cause TINPLATE gets blocked a decent amount, and Chloe has to know SAPROLITE C7 to hit with the O. The best play looks like P(H)IAL here to open the door to outrunning - the Q and SS were in the bag when Max played UREAL, so she could easily draw them and put on enough pressure to score her way back in. I might still play YOU over PAUSE to be aggressive, but PAUSE at least keeps the 15 row threat more alive.
>Max_Panitch: AEGNR 1D .REGNA +32 339
#note challenge
>Chloe_Fatsis: AEEILRT 13E LITERA.E +60 337
>Max_Panitch: DNW H12 W.ND +36 375
>Chloe_Fatsis: INOORSV 14B VINOS +26 363
#note very interesting position, and this is a good play - doesn't work out too often, but if Max has the Q and Chloe draws the S and an outplay with MIRTHS, she can outrun his QI dinks, and he can't afford to block. The only downside of VINOS is that it relies on those two things to happen - there aren't any spots for 5 tile outplays without drawing the S. The only play I see that I like more is VO(E) 8A - if Max has the Q he's forced to play QAT or QI, which can let you hit occasional outbingoes or more often just outrun in the endgame since he'll empty the bag. Some of these involve finding IL(LITERATE)S, which would be sick. If he plays with MIRTHS, SCENA or something, you can often Q stick him. Chloe's still not favoured after VOE, but it doesn't rely as heavily on drawing the S. Any play other than VINOS and VOE seems unlikely to ever win
>Max_Panitch: ACEENQS 15K SCENE +41 416
>Chloe_Fatsis: FLORV 8A VO. +18 381
>Max_Panitch: AQ 11I QA.. +12 428
>Max_Panitch: (FLR) +12 440
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