Game Details
Player 1
#character-encoding UTF-8
#player1 Smylie Smylie
#player2 Arie_Sinke Arie Sinke
>Smylie: ?EEIIOU -EIIOU +0 0
#note not fooling around with this vowel business again
>Arie_Sinke: ACNRTTU -A +0 0
>Smylie: ?AEEEIJ H7 AJEE +22 22
#note figured an x1 doesn't keep an O so often, and so AJEE can force his 7s to open a triple for me, which is great with blank in hand. One of the times I did this exact thing with an opening J play I got burned for it, but I think my opponent had drawn the O on the 1 tile fish. This sims really well when AEINRT is implied
>Arie_Sinke: ABEINRT 7F AT.BRINE +65 65
>Smylie: ?AEHIOO 8L OHIA +32 54
>Arie_Sinke: GIO 8F GO.I +21 86
>Smylie: ?AEOOPV 9E VAP. +24 78
#note nothing was too inspiring here. OPA, VOE not so bad... OPE and TOPO are good as well. its all close, I think OP(E) has some merit
>Arie_Sinke: ADEERST J1 TREADE.S +76 162
>Smylie: ?EIOORT 1G ROO.IEsT +74 152
>Arie_Sinke: TVX 3I V.XT +18 180
>Smylie: ADHMOUY 5H MU.DY +24 176
#note sets up the H in two spots. AHOY is the other consideration, scores 8 more but DMU isn't great here. Still close overall, I prefer this by a bit cause i hate scoring points
>Arie_Sinke: ?CEGLNO O8 .GLyCONE +89 269
>Smylie: AAHKOTY 4L HOKY +54 230
#note this is phony! the stream commentators correctly predicted that I would play this. confidence is key. this was not an intentional phony
>Arie_Sinke: ACDER 14J CEDAR. +30 299
>Smylie: AAITUWZ 13K WIZ +60 290
>Arie_Sinke: DEFLTU 12G FLUTED +38 337
>Smylie: AAEFOTU H12 .OAF +21 311
>Arie_Sinke: GIINP 6B PIING +28 365
>Smylie: AEMOSTU 5D MU +16 327
#note Maybe should be MU/MEH or AMU 5C. I liked MU off PIING to prevent board exhausting plays through the I that would kill the top - after MU it's hard to kill the P as well as the 2 row, however AMI plays can sometimes hurt. However, only one A out and no guarantee he has a nice score there anyways. I liked AEOST over EOST just to hit the 2 and 11 rows a bit more, having to end in a vowel often. AMU may be the best of both worlds, preserving the P and preventing overlapping plays that can sometimes outrun my bingoes. MU/MEH is good but for the problem of those exhausting plays. A minor consideration was keeping the A for the Q, since after MU I have guaranteed QAT options. I don't regret my decision but AMU might be better
>Arie_Sinke: ALLW 4C WALL +27 392
>Smylie: AEEOQST J10 QA. +32 359
#note need NR for ESTRONE or PENTOSES
>Arie_Sinke: EIIRRSU E9 .IRUS +16 408
#note he didnt see the options from the P, which he should block
>Smylie: BEENOST 2B BENTOES +76 435
>Smylie: BEENOST -- -76 359
#note some dumbassery
>Arie_Sinke: EINNRS 2C SINNER +12 420
#note thanks to arie for a great set - I didn't play as sharply as I would have liked, but there was a lot to learn from in these games
>Arie_Sinke: (BENTOES) +18 438
Player 2
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