Player 1 |
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#character-encoding UTF-8
#player1 Noah Noah
#player2 Andy_Hoang Andy Hoang
>Noah: ADEHIRV H4 HIVED +32 32
>Andy_Hoang: IQ I3 QI +26 26
>Noah: AINNRRU J3 INRUN +24 56
>Andy_Hoang: AGY G7 YAG +25 51
>Noah: AADEIOR F6 AERADIO +77 133
>Andy_Hoang: GLMOO E8 GLOOM +37 88
>Noah: ABEOOPU D11 PEA +25 158
#note So weird. The mighty waiting move E4 BOA sims a little better. Also, it was at this point in Quackling my Madison games that I realized I was using NWL18 and not NWL20, and switched. I don't notice that this would've led me to errors anywhere in earlier analysis, but perhaps it did.
>Andy_Hoang: LOOT G2 LOTO +14 102
>Noah: BOORSUU -BOUU +0 158
#note Wasn't sure if BURO* was a word. This looks good, not sure I even realized there was only one O unseen. -OUU sims close with this.
>Andy_Hoang: ?AEINSV 14B NAtIVES +89 191
>Noah: GKORSTW 15G WORK +44 202
#note Wondered about WORTHINGS*. Don't think I thought of INGROWTHS, which probably would've made me more confident WORTHINGS was phony. Andy seemed to quite dislike the validity of WORTHINGS when we discussed it after the game.
>Andy_Hoang: BSTU 15A TUBS +34 225
>Noah: EGJSTTU K11 JUTES +36 238
#note Not sure I gave JUT E4 due consideration. It does better on a normal sim, but my play sims better if I infer that Andy has an S, which I think is a bit likelier than chance, but Andy burning an S on TUBS without another in reserve looks pretty plausible to me.
>Andy_Hoang: ALNRT E2 LARNT +12 237
>Noah: CEFGIIT 4D T.I....G +24 262
>Andy_Hoang: IMY 5J .IMY +24 261
>Noah: ACEEFIW M1 WIFE. +28 290
>Andy_Hoang: AET 1L T.AE +24 285
>Noah: ?AACEOZ H1 ZA +35 325
>Andy_Hoang: F 13C F. +26 311
>Noah: ?ACDENO L7 DEACON +33 358
#note I only saw mANUCODE in the postmortem (and, probably fortunately, chickened out of CAnONED* in-game), but perhaps DEACON is better. The board is pretty hard to bingo on after this, but he still has some good potential scoring options, as well as the occasional sometimes-crushing bingo. I'm not so sure here.
>Andy_Hoang: EN N1 .NE +15 326
>Noah: ?BCEHPX 8K H.X +13 371
#note Possibly Fancy Play Syndrome, though the eventual challenge (which I don't think I considered as a possibility in-game) helps this play's cause. I think this will always win, but it might be better (much better?) for spread just to play HEX O3, since he bingos often after this, and I don't see how HEX O3 loses (his highest-scoring responses extend HEX, and those don't seem to be good enough). However, EX O3 looks better still, as it leaves one in the bag, still fully deprives him of bingos, and goes for WORKSHOPS and WORKSPACE instead of just WORKSPACE (which the two HEX plays keep in reserve and draw for, respectively). Between those WORK- extensions, BIRCH M11, and PUTSCH 13I, it looks like I'm guaranteed a solid score next turn after EX, to always win (I think?) against even his strongest threats, which are probably extensions of EX. If he does something like EIDER M11 instead of an EX- play, I still have at least BEnCH 8K to respond. Both HEX and EX give back extensions, and I'm less clear on the ramifications of those for spread, but I think I still like EX O3 best, though in-game, I might be nervous to play it even if I were to consider it (e.g. I might worry I was missing some possible bingo it gave back).
>Andy_Hoang: EEILRRS O3 RELIERS +80 406
>Noah: ?BCDEOP 15G .....PaCE +66 437
>Andy_Hoang: U - +0 406
#note Andy challenged.
>Noah: BDO O12 BOD. +10 447
#note -3 to BO N6.
>Noah: (U) +2 449
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