Game Details
Player 1
#character-encoding UTF-8
#player1 Stephen_Schwitzer Stephen Schwitzer
#player2 Arie_Sinke Arie Sinke
>Stephen_Schwitzer: AKY 8G YAK +20 20
>Arie_Sinke: EENOOSW 9F WOE +15 15
#note This looks best by far; a fishing play is clearly called for here, and this is my best way to optimize score and leave without creating an unnecessary opening.
>Stephen_Schwitzer: AGIO 10C AGIO +14 34
>Arie_Sinke: AELNOOS 11D ONO +19 34
#note This is also best by far; optimizes score and leave.
>Stephen_Schwitzer: IIIIIII -IIIII +0 34
>Arie_Sinke: AACDELS 12F SCALADE +79 113
#note Looks best; outscores ALCADES by two points.
>Stephen_Schwitzer: ?AEENNR K5 mANNERE. +82 116
>Arie_Sinke: EEEIIOZ -EEIIO +0 113
#note Keeping EZ is called for here because the J6 spot is so significant. Plays like EERIE 10I or ZA 6J aren't worth it.
>Stephen_Schwitzer: AAH J5 AHA +30 146
>Arie_Sinke: CEGNORZ H11 G.ZER +45 158
#note This play sims very closely with ZERO 12A for 54, which scores 9 extra points but sacrifices in both leave and defense. I honestly though GAZER would sim substantially better here, and I think it is the better choice if I want to limit variance.
>Stephen_Schwitzer: EGI L4 GIE +16 162
>Arie_Sinke: CMNOORY M3 CORNY +41 199
#note This looks best.
>Stephen_Schwitzer: DEINSTV 14B INVEST.D +78 240
>Arie_Sinke: BILMOTV 12A VOLT +30 229
#note This looks best; TOMB in the same spot is okay but the V is so bad that an awkward leave like BIM is better than ILV.
>Stephen_Schwitzer: JRU C7 JUR. +20 260
>Arie_Sinke: ABEIMMU J9 BEM. +22 251
#note Tough position. The best play by far, which I didn't see, is BARIUM 10I. It cleans out my rack very well while setting up an S hook; with a deficit a bit of volatility probably helps me here. Nothing else is particularly good; I hated BEMA but played it because I couldn't find anything better and at least it scores.
>Stephen_Schwitzer: HO D7 OH +27 287
>Arie_Sinke: AIMOQRU 13H .A +17 268
#note This is a poor play; I only made it because I was down to about five minutes and figured that if I didn't do something fast I would run out of time. The best plays aren't much to look at, and some of the sim's choices I would dismiss as too foolhardy, but MO 13L looks reasonable - I get a N10 play a lot, and when Stephen takes the spot I can often respond with the Q on the triple for a good score.
>Stephen_Schwitzer: INTUW E3 UNWIT +26 313
>Arie_Sinke: DIMOQRU 4A QUOI. +48 316
#note A stroke of good luck.
>Stephen_Schwitzer: ?BEEIIP -BEII +0 313
>Arie_Sinke: ADILMRU A4 .UAIL +42 358
#note Another stroke of luck to draw the last U - except I miss QUALM, which is obviously a much better play. Not too inspiring.
>Stephen_Schwitzer: ?EFPPST 6D P.PE +22 335
>Arie_Sinke: DFLMRTX C3 F.X +26 384
#note My luck ended when I drew seven consonants. This is the highest scoring play but it does poorly in a sim to the end of the game, and I'm probably leaving too many consonants here. Exchanging a lot of tiles does surprisingly well, and DELFT L11 wins the sim. I can understand why DELFT is good; I need to draw vowels, the blanks, and the Ss, while continuing to score enough points to make outrunning difficult. DELFT only scores 16 but that puts me up by 39, hopefully with a few vowels or an S or a blank in hand and the abilitiy to score well with the S. PIPES/PIPED/PIPET is also hugely important here.
>Stephen_Schwitzer: ?DEFIIS N7 EDIFIeS +73 408
>Arie_Sinke: DELMRTT O6 TRET +29 413
#note I'm done; I can't stop Stephen from going out for a lot of points. However, this play was a small oversight, as RED/TED in the same spot scores one more point and is one point better for spread.
>Stephen_Schwitzer: BEIRST H1 BITERS +36 444
>Stephen_Schwitzer: (DLM) +12 456
Player 2
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