Game Details
Player 1
#character-encoding UTF-8
#player1 Chloe_Fatsis Chloe Fatsis
#player2 James_Donnelly James Donnelly
>Chloe_Fatsis: AFINNOU H4 FANON +24 24
#note FANION is a word
>James_Donnelly: ADOOSWY G7 YOW +28 28
#note Aint no way 4H (F)OODWAYS is a word.
>Chloe_Fatsis: AABGITU I5 GAB +25 49
#note F8 TABU looks a bit better
>James_Donnelly: ADJKOSW J4 JOW +39 67
#note Playing the S is worth it
>Chloe_Fatsis: AAINTUV F9 AVAUNT +24 73
#note I considered 4J JAVA but didn't like it much, the leave doesn't work great on this board and it's nice to open the top left with AVAUNT
>James_Donnelly: ADKLRST 11E D.RK +18 85
#note 13C DRA(N)K and TRA(N)K score so much more for the inferior leave.
>Chloe_Fatsis: EHIILRV H11 .EVIL +39 112
>James_Donnelly: ?AEILST 15H .EALTIeS +74 159
#note (L)ISTAbLE or (L)EgALIST too
>Chloe_Fatsis: EHIPRSX N10 EXPIR. +32 144
#note I debated G3 XI and EXPIRE, but didn't consider 14M PHI which is nice to limit his scoring, despite there not being any great X options.
>James_Donnelly: AELNOQU O6 QUEAN +44 203
#note O6 EQUAL keeps better but makes a scoring spot. Sim says it's slightly more optimal
>Chloe_Fatsis: EEGHISS 14J HE +28 172
>James_Donnelly: DLOOORR 12J DROO. +16 219
#note E5 DROOL or DOLOR are more equity
>Chloe_Fatsis: CEEGSST 4J .EST +22 194
#note This felt weird to play, it's probably better to keep a nicer leave and not obstruct the M column, so maybe 13M SIG or L11 GOEST are better
>James_Donnelly: AELOPRZ M1 PLO.Z +32 251
#note Quackle really likes M10 PO(O)L, keeping amazing tiles if something goes awry
>Chloe_Fatsis: ACEGINS E3 INCAGES +76 270
>James_Donnelly: ACEEHRU 1I CHEA.ER +45 296
>Chloe_Fatsis: BEEGITY 8A BEIG. +30 300
#note I should probably do 3C BE(I)GY, it really limits his bingo options, and he does bingo a good amount through BEIGE making it not ideal
>James_Donnelly: ILNORRU 14B UNLI. +10 306
#note 4A INUR(N) is just more equity again. Board vision is not there this game
>Chloe_Fatsis: AEFIITY D1 YETI +28 328
#note Might have to do 4A TIYIN here, the E is a big threat, the problem is A12 plays making SUNLIT will score so much I'll probably just get outrun anyway, whereas after YETI I might not get outrun
>James_Donnelly: DDMORRU 1A DOR. +24 330
#note M10 DO(O)M. The unseen pool looks very scary
>Chloe_Fatsis: ?AFIITT A12 FIsT +35 363
#note Didn't see 2J ATILT which looks really nice, he can bingo through the E with SUMMERED sometimes but otherwise I think I should always be able to go out. FIsT wins 5/8 if he doesn't see MESODERM, so one less than ATILT
>James_Donnelly: DMMORSU B1 .DOURS +18 348
>Chloe_Fatsis: AEIT 2J IT +13 376
>James_Donnelly: MM 13M M.M +22 370
>James_Donnelly: (AE) +4 374
Player 2
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