Player 1 |
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#character-encoding UTF-8
#player1 Panitch Panitch
#player2 Smylie Smylie
>Panitch: EIRRV 8H RIVER +18 18
>Smylie: BDERUWZ 8H .....BED +42 42
#note Q far prefers WIZ to RIVERBED, and I woulda def played wiz had I thought about riverbed as a backup next turn, which makes wiz much better now for defense plus 35% bingo
>Panitch: DDEHIPU J6 HI.E +18 36
>Smylie: EQRSUWZ N6 QU.ER +36 78
#note again chose very wrong, I thought QI was not worth it, but it is 8 better in a sim. WURZELS helps
>Panitch: ??EIILR 11H mILREIs +74 110
>Smylie: AARSUWZ K5 ZA +27 105
>Panitch: AINO O3 NAOI +16 126
>Smylie: AFIRSUW N1 WAIF +27 132
#note deliberated F(E)W vs WAIF and missed I6 WAIF. very bad. FEW might be a bit better anyways
>Panitch: EHO 1L HO.E +42 168
>Smylie: ENORSUV 12C NERVOUS +76 208
>Panitch: EOWY 11B YOWE +31 199
>Smylie: ACIJMNT L4 JAM +43 251
#note didnt consider HAJ plays, TAJ is cool cause it holds the M for ISM. looks very slightly better
>Panitch: DIMRU 13I MURID +30 229
>Smylie: CILNOPT I6 CL.P +33 284
>Panitch: EPT 13B PET +22 251
>Smylie: DINNOTY 2L OD. +12 296
#note lets go
>Panitch: BILNSTU B10 B. +13 264
#note actual rack
>Smylie: AINNTTY 9M Y. +20 316
#note ANY is worth considering, with ABY or WETA
>Panitch: GU F12 .UG +11 275
>Smylie: AAINNTT E14 AT +5 321
>Panitch: ILSST 15A STIL.S +29 304
>Smylie: AFGINNT L10 F.N.NG +24 345
#note FETING I guess. considered FAN/FER as well
>Panitch: AEELNOT 15H ELON.ATE +131 435
>Smylie: AAGINST 9B AG +13 358
>Panitch: ACDEOTX A4 COAXED +62 497
>Smylie: AINOSTT C2 TOASTIN. +70 428
>Smylie: (K) +10 438
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