Game Details
Player 1
#character-encoding UTF-8
#player1 okechi_richard okechi richard
#player2 allan_oyende allan oyende
>okechi_richard: ENNOPTU H7 PUN +10 10
#note PUN totally intended
>allan_oyende: AAEFIOP I7 OPA +19 19
#note Decent move, parallel play as well no repeated letters on his rack.
>okechi_richard: EINOOTX J6 OXO +29 39
#note J5 OXO gives 31 but the X can benefit the opponent. I prefer to only worry about POXY later.
>allan_oyende: AEFIINU K3 UNAI +10 29
#note This is a very difficult move to make, any move can be right or wrong depending on how the opponent responds or what you pick next.
Oyende opts to play UNAI to reduce the number of vowels on his rack, wise move.
>okechi_richard: AABEINT L1 BETA +24 63
#note Two N's have already found their way on the board, mathematically I should keep my N and dispose the T.
The risk, however, UTE, UTA. UN could only offer UNI.
I prefer to dispose the T first aware that it might invite opponent to score heavily from a parallel play.
>allan_oyende: EFIIJRW M2 FEW +35 64
#note FEW scores a LOT, but leaves opponent with IIJ to worry about, most definitely not bingoing on their next turn.
>okechi_richard: AHINORZ 10F ZOA +38 101
#note The mood is tense, I dont want to be the first one to offer a gift, so I carefully play (PUN)A and ZOA for 38.
>allan_oyende: BIIJKRT J1 JIB +20 84
#note The doubled I's and J met with K and are haunting my opponent.
He has to make a maintainance move and cannot use the free Z.
F5 KIBIT(Z) was slightly better than the JIB that was played.
>okechi_richard: HIINRSY -HIY +0 101
#note Exchange YHI leave ANESTRI components and hope to return stronger.
Trying to make a move here, I might have just invited blunders.
>allan_oyende: DEIKRTU 11C DUKE +29 113
#note 11B DUIKER 35 was the best idea, but Oyende went for DUKE instead.

>okechi_richard: ?AINRST 12A bRISANT +87 188
#note SImple rack, I spend about four minutes weighing:
1. tile to leave on triple lane or not to.
2. tiles to place under DUK to minimize overlap
3. tiles to leave at far right to minimize progression to the right
bRISANT helped me achieve this so I went for it. Note that it is a blocker too.
>allan_oyende: AFGILRT N1 IF +28 141
#note Oyende has to deal with I and F again as I continue drifting.
>okechi_richard: EELNRRV 13C VEE +36 224
#note I am worried about the possible overlap below BRISANT so I go for VEE without minding my leave.

>allan_oyende: AEGILRT 1H TA. +30 171
#note 30, best move, decent leave, Oyende might bingo soon.
>okechi_richard: ?EGLNRR 14B GER +20 244
#note I continue extending the board lower while scoring.
I dont mind exposing the triple lane as another triple lane is already exposed.
>allan_oyende: DEGILRR 15A RID +25 196
#note Best move for Oyende, inadvertently closing down the triple lane.
>okechi_richard: ?AELNRT O2 sTERNAL +80 324
#note Bingo!
Be careful not to leave the vowel next to the triple letter square.
Keep the L at the end as it offer fewer options for overlaps.
>allan_oyende: EEGLMRS 13G ELM +12 208
#note Oyende needs to open the game everywhere, he is doing exactly so.
>okechi_richard: CEIMOOQ A8 COOM. +24 348
#note I was not sure of COOM(b)E but I did not want to dispose all my vowels either. decent choice
>allan_oyende: AEGHNRS B4 GNASHER +78 286
#note Oyende will need another bingo to stand a chance so he takes his time not to block any possible future avenues.
>okechi_richard: EEGHIQR C3 QI +25 373
#note Q!
>allan_oyende: ACLLTUY D4 TALCY +36 322
#note Top choice, but slowly taking away any open space left.
>okechi_richard: DEEGHRS E3 REH +27 400
#note Can't spot the bingo.
Prcoeeds with caution to play REH. When you are slightly ahead, a phony is even more costlier, so I avoid that.
>allan_oyende: EILSUVW H13 .UV +18 340
#note (L)UV provides a new possible bingo lane leaving three tiles in the bag.
It is equally the best move around.
>okechi_richard: DEGOSTY J13 YO +16 416
#note You have to leave one in the bag for your trailing opponent, the question is, how do you do so?
Turns out 14G G(U)Y was the best idea in doing so but i went for YO, all of which guarantee a win.
>allan_oyende: DEIILSW 15J WIELDS +42 382
#note Oyende scores the highest to reduce damages.
>okechi_richard: DEGINST L6 STINGED +73 489
#note Neither player tried PUNAS for fear of phoneying. I go for STINGED where it is most guaranteed.
What a game!
>okechi_richard: (IO) +4 493
Player 2
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