Player 1 |
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#character-encoding UTF-8
#player1 Will Will
#player2 Orry Orry
>Will: AGINPPT 8B TAPPING +80 80
>Orry: AEHIMRS E4 SERA.HIM +110 110
>Will: EIKLSTT C7 T.LKIEST +78 158
>Orry: EINOSSU G6 NO.ISSUE +61 171
>Will: ?AEFINW I3 FANWIsE +80 238
>Orry: AEJN D1 JANE +42 213
>Will: ABDGIOQ H1 QAID +58 296
>Orry: GV 12B V.G +14 227
>Will: BEGOORY C2 BOYO +32 328
>Orry: ADO B2 ADO +29 256
>Will: DEEEGRR J4 GEED +25 353
>Orry: LUV H13 LUV +20 276
>Will: EHNRRTU J9 THRU +17 370
#note Here it is, the precise moment where my tournament went off the rails. I can't believe I didn't play HURTER here, blocking the V - I definitely considered it, and it's hard to understand in retrospect why I wouldn't have played it. LUV was kind of interesting - Orry took forever to play it, probably because he was hoping to draw miracle QU- plays. I should've taken it as more of a red alert sign to block off the V.
>Orry: ?ADEIOT 15H .IOlATED +86 362
>Will: CEFLNRU F10 FUN +35 405
#note Game score felt too close to play FUN for 12 fewer points to block off VIOLATED floaters.
>Orry: ANOOTZ N9 OZONAT. +72 434
>Will: BCEEILR K5 BE +24 429
#note Felt I needed another line here, and that M column plays might not conclusively block column O bingos. Still, Quackle thinks this is a mistake, and wants me to even the score with BELIER or CEILER, or go really hard for the X with O5 LIBER (CEILER also lets me sometimes draw AX or OX as a 52 point parallel).
>Orry: CRY M7 CRY +24 458
>Will: CEILORW O6 CROW +36 465
#note Not sure what else to do here
>Orry: AEEIMRX 14A MA.RIX +62 520
>Will: EILLR 15A EL +20 485
>Orry: EE 1D .EE +10 530
>Orry: (ILR) +6 536
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