Game Details
Player 1
#character-encoding UTF-8
#player1 Joey_Payne Joey Payne
#player2 Kenji Kenji
>Joey_Payne: AIKRT 8H TRAIK +28 28
>Kenji: CDENSVW K7 W.VED +24 24
>Joey_Payne: DGY 10K .DGY +17 45
>Kenji: CINRRST N8 CR. +8 32
>Joey_Payne: BIL M10 .LIB +14 59
>Kenji: AINRSTU H1 NATURIS. +77 109
>Joey_Payne: AFX N12 FAX +35 94
>Kenji: EEEMRTU O13 MUT +31 140
#note RUE in the same spot is probably about 2 better.
>Joey_Payne: AG L10 .AG +28 122
>Kenji: BEEELRR 3H .REBLE +18 158
>Joey_Payne: JU J2 J.U +26 148
>Kenji: AEIINOR 4L INIA +16 174
#note Maybe NAOI is slightly better, but pretty close to a flip
>Joey_Payne: ALOUV 5C VALOU. +18 166
>Kenji: ADEEIOR 6D DOE +15 189
#note Maybe just OE and keeping the D here for some balance/security. I had a bit of a read that opponent had a bingo a lot, so I went ultradefensive (also wanted to kill the easy scoring spot) but OE does most of the same things at a lower equity cost.
>Joey_Payne: ?EEIOPT 9C POETIsE +74 240
>Kenji: AAEHIOR 8A HAO +22 211
>Joey_Payne: ADEHOST A8 .OTHEADS +98 338
>Kenji: AEEFIIR 2M FIE +18 229
#note I probably should just give up here and take points and leave... but... :(
>Joey_Payne: LPTY 13A .PTLY +20 358
>Kenji: AEEINOR 14A .OE +18 247
>Joey_Payne: CEORSW 15C COWERS +41 399
>Kenji: AEIMNQR D4 Q..I +28 275
>Joey_Payne: ?GINZ 11A .aZING +36 435
>Kenji: AEMNNRS O1 R.N.MES +27 302
#note Obviously just MEANS but my heart honestly isn't in this anymore.
>Joey_Payne: ENO 14E ONE +20 455
>Joey_Payne: (AN) +4 459
Player 2
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