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#character-encoding UTF-8
#player1 Kenji Kenji
#player2 Jeremy Jeremy
>Kenji: BCFLNUZ 8F FLUB +18 18
#note Maybe? Not sure what's optimal here.
>Jeremy: BO F8 .OB +14 14
>Kenji: ACDITUZ E10 ADZ +30 48
>Jeremy: ?AEGNOT 13A mAGNETO +80 94
>Kenji: CIPRRTU B10 CUR.RI +28 76
>Jeremy: AFILN 15A F.NIAL +30 124
>Kenji: ADIPTTT D7 PITTA +16 92
>Jeremy: IIIII -IIIII +0 124
>Kenji: DEINRRT H4 INTR.DER +60 152
>Jeremy: EVX G2 VEX +23 147
>Kenji: AGKLMNR 8A KAM. +30 182
>Jeremy: EV 6F VE. +14 161
>Kenji: EGGLNQR -GGLQ +0 182
>Jeremy: HSY J8 SHY +27 188
>Kenji: AEEILNR C8 .E +8 190
#note I saw EXILIAN and considered it a long time. I don't know. Maybe. Probably. Obviously if you watch this game EXILIAN turns better. But I don't know. Given the sim I prefer EXILIAN: I thought it would be a near flip in the sim, but I still think ME has a lot of merit. Same goes for the future, though maybe more so.
>Jeremy: J G12 J. +9 197
>Kenji: AEEILNR G12 ..E +10 200
#note The same logic holds.
>Jeremy: A 9H .A. +13 210
>Kenji: AEEILNR 7G E. +7 207
#note And holds.
>Jeremy: ADEINSS 2F A.IDNESS +66 276
>Kenji: AEILNRU 1H LEU +20 227
#note Just LIANE here. I know it sucks giving up on a bingo next turn pretty much, but you kinda have to. But this is a classic loop, where you make one play that's not particularly bad but is bad in a situation. You want to avoid loops like this: especially if you're better than your opponent. This pretty much is a classic example of why EXILIAN.
>Jeremy: DEIPSW 1A SWIPED +48 324
>Kenji: AEIINRR 1L AIRN +20 247
>Jeremy: HIT 3I HIT +26 350
>Kenji: CEIOORT B1 .O +10 257
#note Maybe not desperate enough, but I'm not sure I can win anyway, and this bingos a decent amount, shooting at a few tiles several times.
>Jeremy: GGY 14G .GGY +17 367
>Kenji: CEIOQRT 15J EROTIC +32 289
#note It's never good when you realize the person who's bingo hunting isn't actually you: it's them.
>Jeremy: ?AELMOU 14L LUM +22 389
>Kenji: NOOOQW 3B WOO +21 310
>Jeremy: ?AEO K10 AErO +11 400
>Jeremy: (NOQ) +24 424
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