Player 1 |
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#character-encoding UTF-8
#player1 Chloe Chloe
#player2 Jerry_Lerman Jerry Lerman
>Chloe: AAEEEST -AEE +0 0
>Jerry_Lerman: IIII -IIII +0 0
>Chloe: AEENRST H2 NEAREST +66 66
#note probably should do this 2 spots down
>Jerry_Lerman: ?AEMOOZ 2A MEtAZOO. +90 90
>Chloe: ADIKLMR 1A AMID +49 115
#note MAID for 4 more
>Jerry_Lerman: BNW 3G N.WB +17 107
>Chloe: EGKLNRU E2 .ERK +34 149
>Jerry_Lerman: ELUX 4A LUXE. +26 133
>Chloe: AGGLNRU F5 AGLU +15 164
#note missed A4 LANGUR but this looks a bit better anyway, raises my bingo % and lowers his
>Jerry_Lerman: ENS K3 SEN +16 149
>Chloe: CDGNORS L4 DONG +20 184
#note the defense of DOC is nice, could do that instead, and it bingoes more than DONG. It's close
>Jerry_Lerman: ?EFLNOS M7 OLEFiNS +76 225
>Chloe: CCEGORS 11L C.G +5 189
>Jerry_Lerman: AOTV A4 .OVAT +24 249
>Chloe: CENORSW O10 ESCROW +48 237
#note J3 BROW is probably the play, CIGS isn't the easiest to block and I need a bingo
>Jerry_Lerman: HIRT I6 THIR +25 274
>Chloe: BDIINPY N4 INBY +22 259
#note 10F BINDI leaves the N column open, scores 3 more. I don't mind INBY though, it sets up some scoring plays on the O column with my D, and also keeps the D for THIRD
>Jerry_Lerman: AHT J6 HAT +37 311
>Chloe: ADEIIPT O1 PAID +32 291
#note L9 PICA saves the D which will be helpful, especially with the vowel heavy pool
>Jerry_Lerman: AE 8L A.E +22 333
>Chloe: AEIPRTY N14 YA +25 316
>Jerry_Lerman: EIIR L10 I.IER +25 358
>Chloe: EIPQRTU 2M QU. +24 340
>Jerry_Lerman: DEILOTU 10D TOLUIDE +71 429
>Chloe: EFIPRTV 11A FIVER +28 368
#note -1 to 11A VIPER
>Jerry_Lerman: IJO K12 JO +22 451
>Chloe: PT B10 P.T +11 379
>Chloe: (I) +2 381
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