Player 1 |
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#character-encoding UTF-8
#player1 Kenji_Matsumoto Kenji Matsumoto
#player2 Jackson Jackson
>Kenji_Matsumoto: AEEEHSS 8G HAE +12 12
>Jackson: LMNTUUX J8 MUX +37 37
>Kenji_Matsumoto: AEESSTY K5 YEAST +28 40
#note I actually know quite a bit about Jackson's rack here but I don't know how this changes my decision much. Us are definitely predominant in Jackson's range so I didn't really like SAY as much, and after that the simulation doesn't really care.
>Jackson: ALNNOTU 7F LUNA +17 54
#note nice an defensive with his S in hand - preferred this to TAUON or NOUNAL
>Kenji_Matsumoto: CEEEERS 6D CEE +11 51
#note This is one of the plays in the tournament I am happier about. Jackson's range hasn't gotten much better for the northwest and the C in d6 just hits me pretty hard yet doesn't help him pretty much at all.
>Jackson: BDINOTT L4 BOTT +21 75
#note OBIT, BOTT, and BIONT are all reasonable here. I still like this but could be convinced, I think it's close either way
>Kenji_Matsumoto: AEEIRSW D1 WISEA.RE +86 137
>Jackson: DFFIINU 8A FIF.D +36 111
#note Considered FIFE to be a bit more aggressive. FIFED sims best, and I think it's fine since i'm not down too much
>Kenji_Matsumoto: ?EEIVYZ 1A VIE.Y +42 179
>Jackson: IILNORU M2 RUIN +18 129
#note Considered the aggressive play of FLUORIN, which takes an E and gives up a lot more for him. I wasn't 100% sure of FLUORIN, and I would have played it had I been 100% sure, but RUIN didn't seem too much worse, cause he doesn't score big and get out of 1 bingo range as often. Still, RUIN is worse overall
>Kenji_Matsumoto: ??DEOTZ 3A OuT.iZED +84 263
>Jackson: GIIILOR I10 OI +11 140
#note disgusting play, but I don't see what else. I do draw some bingoes here, just over 20% of the time
>Kenji_Matsumoto: ADNORSV H10 SOVRAN +51 314
>Jackson: GIILNRT A8 .LIRTING +89 229
>Kenji_Matsumoto: AADEGLW H1 WA.ED +33 347
>Jackson: BDIOORR 1K DOBRO +34 263
>Kenji_Matsumoto: AAEGLNO 13G G.ANOLA +22 369
#note J: kenji hitting me with that exhaustion K: I don't know here. This is definitely the right theme, but I can also do AGONAL/ANALOG at l9, and that might just be better. I know that this is gonna force Jackson to open column o and I'm not sure I'm gonna be well equipped to block particularly if he scores in the meantime, and GRANOLA does score more and give me better scoring options so it is close, and Jackson often has consonant heavy-ness so playing through 11-13 with a 4 letter word that balances his rack is easy and what he's going to want to do. I'm gonna go with GRANOLA being fine, but if I'm supposed to sac the points here I wouldn't be too shocked.
>Jackson: IIJKLQR L10 JIL. +22 285
#note no idea. If anyone sees any reasonable way to win here let me know. Just going for the 20-20-bingo and hoping it somehow works. this also drew into QUASI occasionally, which could very occasionally win
>Kenji_Matsumoto: AEEHMPT 5C H.ME +29 398
#note This actually isn't paranoid nor confident enough and there are some really unlucky things that can happen here. The play here is HEM 14m, as there's no 3x3s, you have a pretty much guaranteed score, if Jackson blocks it's game over, and if he plays/bingos elsewhere you can get 50. Yes, losing here requires some horrible draws, but this just doesn't prepare well enough. #strategymedium
>Jackson: GIKPQRS 11K Q. +22 307
>Kenji_Matsumoto: ACEOPTU M7 TACO +23 421
#note This is lazy AF. What does this accomplish, really? Anything at all? Probably FAUCET. But like, this doesn't even do anything other than win the game without tracking, which you shouldn't be doing at this level. #endgamemedium
>Jackson: GIKNPRS 10A .NK +9 316
>Kenji_Matsumoto: EEPU C10 .EEP +20 441
#note P(R)EE is 1 better
>Jackson: GIPRS N10 GIPS +35 351
>Kenji_Matsumoto: U 14A .U +4 445
#note RUE is 1 better
>Kenji_Matsumoto: (R) +2 447
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