Player 1 |
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#character-encoding UTF-8
#player1 Lisa_Odom Lisa Odom
#player2 Jackson Jackson
>Lisa_Odom: AGIKNRT 8H TRAIK +28 28
#note she wasnt sure of KARTING here
>Jackson: EIJLRVZ K5 JIV.ER +32 32
>Lisa_Odom: BGI 10J B.IG +13 41
>Jackson: EELLMOZ 11D MOZELLE +90 122
#note this is phony, unintentional. confused MOSELLE and MOZETTE
>Lisa_Odom: ADGR 12B GRAD +23 64
>Jackson: BEEEEPT B10 BE.ET +28 150
#note this should be 13c EPEE, missed it. Q prefers BEGET slightly, it's possible it's better for outrunning but I think EPEE has gotta be slightly better for defense
>Lisa_Odom: ?ADHILR C4 HARDILy +66 130
>Jackson: ?EEIPRT F6 PEpTI.ER +83 233
>Lisa_Odom: ACNNOSS 4B C.ANSONS +78 208
>Jackson: ADEFMOO A6 DEFOAM +44 277
>Lisa_Odom: AEINRTU 3G TAURINE +76 284
>Jackson: NOOSTUW L2 U.WON +27 304
#note missed WONTON for 10 more, definitely better
>Lisa_Odom: AGW A13 WAG +28 312
>Jackson: FNOOPST G6 OF +22 326
#note preferred this to SPOOF. SPOOF makes her decisions easier, gives back a lot ofpoints. The pool is vowel heavy, so NOPST is better than usual. This also blocks the X
>Lisa_Odom: AEIOQTU D2 QU.I +15 327
>Jackson: NOPSTTX 10E P.T +13 339
#note difficult turn. STOPT was tempting for the X setup, but it stays open so rarely and so often gives her a massive scoring play. This board feels like it is a bit of a race to a bingo, and the S is a very important tile. I didn't see PST, which is a nice play to set up some X scoring plays and generally keep my lead, but it also has no plan against a bingo. The pool isnt great so she doesn't bingo too often, but the S is still a good tile to deal with those scenarios. PIT is not good in a sim but I think it has some advantages, keeping the S and good consonants for consistent outscoring. I cant imagine playing anything else besides PST and PIT
>Lisa_Odom: IL 6A .I.L +21 348
>Jackson: HNNOSTX 12J NOH +17 356
#note I think this is a bad play. There should be two goals here, one is to outrun as consistently as possible, and the other is to prevent Lisa from bingoing. The pool is really bad for bingoes, but DIRL likely keeps a more consonant heavy leave, so she does bingo occasionally. For outrunning, it is good to leave consonants and the X like NOH does, but leaving 4 in the bag is better to counter some scoring plays she can have, forcing her to empty the bag with stuff like LOVEY or COQUI. NOSH/PEPTIZERS is good for this reason. Also, I could just do NINTH 6J, which really does limit her bingo prospects. However, it can get outrun a bit still with stuff like COSEY, though I still outrun quite consistently. I think one of those two is the play, NOH is really dumb and bad
>Lisa_Odom: DEOV H11 .OVED +30 378
>Jackson: ENOSTXY N10 SEXTON +40 396
#note EXON is a play i did not consider. It wins with AACE, and ties with the U. this is slightly better than SEXTON, which only wins with CESU, and the losses are pretty easy to figure out (usually just CYANS for Lisa).
>Lisa_Odom: AAEISUY 15K AYI.S +36 414
>Jackson: CY H1 CY.. +27 423
>Jackson: (AEU) +6 429
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