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#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Joe_Roberdeau Joe Roberdeau
>Arie_Sinke: DHIILNN 8G HIND +16 16
#note This looks fine, wins the sim. I might have played NIHIL if I had seen it; scores two more, and I don't feel favored by playing on the sort of closed boards that are likely to develop after HIND.
>Joe_Roberdeau: ACSW K5 CAWS +27 27
>Arie_Sinke: ILNNOTW J8 .OWN +16 32
#note WAN 6J is a good alternative that looks slightly better. It creates a T hook that I have, and apparently bingos 42% of the time.
>Joe_Roberdeau: CLOOY 12F COOLY +23 50
>Arie_Sinke: ILNRSTV H11 V.LTI +24 56
#note This looks fine; fishes still sim well but this gets a few more points while still retaining a good leave and opening up a few lines as well.
>Joe_Roberdeau: HP 6J H.P +16 66
>Arie_Sinke: ??ANRSS M3 RAiSiNS +71 127
#note I couldn't find anything that played at M3 and didn't double a blank. saNSARS M3 for 73 was the play I was looking for and failed to find.
>Joe_Roberdeau: IK 14F KI. +17 83
>Arie_Sinke: DEGOTXY N7 DEOXY +38 165
#note Looks best; obviously not defensive but scores better than anything else.
>Joe_Roberdeau: EFR L2 REF +24 107
>Arie_Sinke: AAEGNTT 1L TANG +26 191
#note Here a number of plays look better for equity (such as AGATE O11 and AGNATE/AGENT hooking TREF) but I thought I needed to try to shut the board down here. TANG takes out a lot of O column bingos, and I'm hoping that play will naturally migrate into the southeast quadrant and that opportunities for comebacks will slowly fizzle out.
>Joe_Roberdeau: AAEIMNT 7C ANIMATE +73 180
>Arie_Sinke: AEGIQTU D1 EQUATI.G +92 283
#note Only bingo.
>Joe_Roberdeau: BI E4 BI +16 196
>Arie_Sinke: BDEELUU 1D .LUDE +18 301
#note Extremely fixated on defense, I miss my play of BLUED O8 for 62. This is a very poor play.
>Joe_Roberdeau: EFIOOTU O8 TUI +30 226
>Arie_Sinke: ABDEIRU 15A UREDIA +33 334
#note Or 2A BURQA; this is probably better for disaster aversion.
>Joe_Roberdeau: EGR I1 REG +13 239
>Arie_Sinke: ABEEEOV B10 BEAVE. +34 368
#note Looks best.
>Joe_Roberdeau: JLR 12A J.RL +38 277
>Arie_Sinke: ENOORTZ 10B .ORTZ +36 404
#note Probably fine; BRONZE and OZONE M11 may also be comparable.
>Joe_Roberdeau: EEFIMOS J2 FIE +30 307
>Arie_Sinke: AENOOP 2F PO +23 427
#note ABOON 4D sims one point better. After PO, I threaten to go out with AEON M11, but Joe can block that with VENOM 11H, forcing me to play GENOA for a paltry 7 points. ABOON will always go out with PEAG 8A for a decent score. Either play blocks DOMES/DEMOS, which is key.
>Joe_Roberdeau: EMOS 3F OM +21 328
>Arie_Sinke: AENO M11 AEON +13 440
#note Score was incorrectly recorded as 443-328 because I underscored DOWN by 1 point (?! - weird scoring error).
>Arie_Sinke: (ES) +4 444
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