Game Details
Player 1
#character-encoding UTF-8
#player1 Mark_Pistolese Mark Pistolese
#player2 Joshua_Sokol Joshua Sokol
>Mark_Pistolese: IKNTW 8H TWINK +34 34
>Joshua_Sokol: EEOOOPR K3 OPERO. +16 16
>Mark_Pistolese: AGPY 4H GAP.Y +30 64
>Joshua_Sokol: ABEGOOZ 3G GAZO. +55 71
#note BAZO(O) sets up OGE(E) undernearth immediately and is therefore better #tacticssmall
>Mark_Pistolese: GIN 8H .....ING +48 112
>Joshua_Sokol: BEIMOOT 7J B.OM +28 99
#note #knowledgesaddest for TWINKING*

B(R)OOM was also a consideration. It might be a bit better #questionable
>Mark_Pistolese: AD 9L AD +20 132
>Joshua_Sokol: ADEIJOT 6M AJI +33 132
>Mark_Pistolese: CIS 10J CIS +19 151
>Joshua_Sokol: DEELOTU H1 LE..UE +21 153
>Mark_Pistolese: ANQR H8 .RANQ +24 175
>Joshua_Sokol: DEEIOST 6J O. +11 164
#note I should have just played O(R)E 9G I think #questionable
>Mark_Pistolese: ELY 9F LY.E +18 193
>Joshua_Sokol: ADEEIST 13B IDEATES +83 247
>Mark_Pistolese: ADENRUV B8 LEVAT.ON +88 281
>Mark_Pistolese: ADENRUV -- -88 193
>Joshua_Sokol: ?IORSTU 12H .UITtORS +84 331
#note 12E TUR(Q)uOIS!! #findingsmall
>Mark_Pistolese: AELNOTV N10 VA. +14 207
>Joshua_Sokol: AAEENRV B10 VAR.A +32 363
>Mark_Pistolese: ELO O12 .OLE +12 219
>Joshua_Sokol: BEEIILN 12A B.IN +25 388
>Mark_Pistolese: DEINRTX 6A DEXTRIN. +70 289
>Joshua_Sokol: CEEFILT A1 LIFTE. +33 421
>Mark_Pistolese: HRU M11 H.UR +19 308
>Joshua_Sokol: CEEENOT 8A CENOTE +29 450
>Mark_Pistolese: ?DFHMSU 15I bUMFS +21 329
>Joshua_Sokol: EW 5A .WE +20 470
>Joshua_Sokol: (DH) +12 482
Player 2
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