Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: ACDELOP H4 PEDOCAL +80 80
>Josh: AEFOSVY G5 FOY +30 30
>Jackson: DEEIIRU 4H .RIEDIEU +74 154
>Josh: AEEKNSV I4 .EEK +38 68
>Jackson: ABENORU O3 B.REAU +24 178
>Josh: AIMNSTV M3 V.TAMINS +84 152
>Jackson: AENNORT I9 NORTENA +64 242
>Josh: AEEENRS 12C SERENA.E +68 220
>Jackson: ??GIINO 15H r.dIOING +122 364
#note only 3x3
>Josh: AGIOPTT 3I GOT +22 242
#note maybe J2 GAIT but that's relaly gross. It sucks cause he's gonna lose the SERE lanes, but at least he can have the 14 row after this, as well as QU potential at L8. Maybe N6 GO to keep the C olumn alive
>Jackson: ABLNOOU 11D BOO +20 384
>Josh: AIIPSTY J8 YIP +28 270
>Jackson: AFLNORU 10C ROLF +37 421
>Josh: ACIJLST 13A AJIS +32 302
>Jackson: ADNTUWZ A12 W.ND +36 457
>Josh: CEHLRTT J1 CH..L +25 327
>Jackson: AEITUUZ 1J .UZ +24 481
>Josh: EIQRTTW L8 QI +44 371
>Jackson: AAEISTU 14L TAU +14 495
#note few vowels out so keeping many
>Josh: AELRTTW 13H W.T +13 384
>Jackson: ADEIMSV 6M .V. +14 509
>Josh: AEGLRTX K9 LEX +32 416
>Jackson: ADEHIMS 6F M...S +29 538
#note HID is best, keeping SEAM/OBESE, and any ROBES block will give me something back (or AR, which lets me slowplay)
>Josh: AGRT 9B TAR +14 430
>Jackson: ADEHI N9 EH +33 571
>Josh: G 6L G... +8 438
>Josh: (ADI) +8 446
Player 2
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