Player 1 |
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#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: DEEISUX H3 EXUDES +44 44
>Josh: BEEHIRV 8F BE.HIVER +67 67
>Jackson: AADIIMR I2 AMI +24 68
#note aggression definiteily warranted on the open board, and keeping the D for the extension
>Josh: ?CDEFRY 1H FRY +33 100
#note a lot of reasonable options here. He can cash the ED setup immediately, he can play FEDERACY through one of the two Es of BESHIVER, he can play FYCE/CAMI, and he can play FRY. All these options sim within about 5 points of one another with ADIR specified, which is a pretty reasonable range for me. My range definitely only has Ds occasionally, so though cashing BESHIVERED sims best now, that probably means it's actually a bit worse than FRY cause there isn't as much value in blocking the setup. I think all the options are reasonable here.
>Jackson: AAADILR J5 RAD.ALIA +63 131
>Josh: ?CDEOPS 11D DESPOt.C +98 198
>Jackson: JOOTUUW 12C JOW +37 168
>Josh: CEEEIOT 13B COTE +40 238
>Jackson: BEGOTUU M8 .UBOUT +18 186
>Josh: EEINNOT H10 T.ONIE +21 259
#note or IONONE.
>Jackson: EGIKPTY 12L P.KY +34 220
>Jackson: EGIKPTY -- -34 186
#note very bad
>Josh: ?EGIIMN 6F ME.I.tING +72 331
>Jackson: EGIKPTY 7E PIK. +34 220
#note gotta set up this S hook for later, hit the ED then a bingo
>Josh: AALNRRU 15G N.URAL +7 338
#note probably RANPIKE here to block the setup, the top left can be totally killed next turn. this doesnt seem bad though
>Jackson: EFGLTTY 12L G.LF +24 244
#note still kinda needing BESHIVERED plus bingo, so the F here makes it kinda hard to extend upwards to block the extension
>Josh: AEENRSZ O12 .AZE +48 386
>Jackson: DEQTTVY 8F ........ED +57 301
>Josh: EENNORS D3 RENOS +21 407
>Jackson: AIQTTVY C2 QAT +30 331
>Josh: AEHLNNO E2 LENO +18 425
>Jackson: IRSTTVY 3B T... +4 335
>Josh: AAGHNOW M2 HOGA. +18 443
>Jackson: IIRSTVY 2L S.IV +20 355
>Josh: ANW 14F WA.N +19 462
>Josh: (IRTY) +14 476
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