Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: ?DGITTU H7 GUT +8 8
>Josh: AEGIJLM 7F JA.G +16 16
#note GLIME and GIMEL sim best, a bit ahead of JAM, then JUG, then JAGG, though all close in a sim. I see the idea with JAGG, with my range EILM is nice to try and counter bingo. Although the S hook on JAGG often leads me to open the triple, it might be better to not open as nice an S hook with something like JAM. I think I'd do JAM here but it's close
>Jackson: ?BDIITT J1 TIDBITs +76 84
#note I think this is worth it, even with his most bingo heavy ranges it seems worth it, I'm just swinging the T in the triple, not really giving back new lanes (TIDBITS/GUTS gives back the TID lanes as well), and I average more after TIDBITS as well.
>Josh: AEILMOT 1H TO.EM +30 46
#note this or MATELOT. Looks close, TOTEM is a bit more thematic to keep the better bingo leave.
>Jackson: GILNNQR -LNQ +0 84
#note interestingly GINR, GILN, and GILNR have almost identical win% and avg score. Considered LINING for the Q setup (shit play), didn't see RILING 2I, which I dont like cause the Q prospects are really weak on this board. keeping GINR wins a sim
>Josh: ABCILLN 5E ALBIN.C +44 90
>Jackson: EGINRVX 4A VIXEN +40 124
>Josh: DILNOPS 9B DIPLON.S +64 154
>Jackson: EGHQRRV 3B HER +37 161
#note gross at it is, this is definitively worth it. I have decent Q prospects and 8a V?G prospects and occasional 2B GR?V? prospects
>Josh: AEINOWY A4 .IEWY +42 196
>Jackson: GIQRTUV C8 Q.VIUT +36 197
>Josh: AADNNOO 2B ADO +34 230
>Jackson: EFGNORT 10E OF +28 225
#note case T
>Josh: AAELNNO 2F ALAN.NE +19 249
#note I like this idea, rather than something more open/aggressive like L1 MANO. Makes it a bit of a race to an S, but it was already kind of about that, and this turns over a lot and scores.
>Jackson: EGINRRT H7 ...TERING +36 261
#note GRIP is worth considering, but I think this is way more the call. Reaching for Ss is good, and it doesn't open a whole ton, and ENRT isn't great here anyways.
>Josh: ADEOUWZ 1D WUZ +41 290
>Jackson: EEIKMRU D12 MEEK +40 301
#note I think this is fine, it doesn't bingo so much less than KUNE, cause the I works well with the pool. It's nice to turn over more tiles with MURKIER for the S, but I can still outrun a decent amount after MEEk, so I think it's worth keeping that option open
>Josh: ACDEOOY 15A COO.Y +42 332
#note COOKEY is a word as well, which I think is slightly better here.
>Jackson: AHILRRU 3L HURL +22 323
#note I didn't love keeping AIR here given the pool since AR is so duplicated, but HULA keeps IRR, though I didn't consider HAIR keeping LRU. HAIR seems to bingo the most actually, followed by HURL then HULA. I liked that HULA put the A instead of the L out in the triple, which is way safer actually cause of the pool. I think HULA or HAIR make sense here, moreso HAIR, just to add a few bingo % over HURL. HULA has a small advantage of maybe winning slightly more when Josh bingoes immediately, cause having him bingo on column N instead of column O can let me outrun with an outbingo slightly more often. Either way, HURL seems like slightly worse than both.
>Josh: ADEEEPS 15H .APESEED +89 421
>Jackson: AAIORRS O1 SO.ARIA +24 347
>Josh: ?AEFORS L8 FORSAkE. +78 499
>Josh: (R) +2 501
Player 2
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