Player 1 |
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#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Mark_Pistolese Mark Pistolese
>Arie_Sinke: GIILOPT 8D PILOT +20 20
#note This is probably fine; a sim seems to marginally prefer PIG/GIP for 12. I just can't justify giving up a lot of points to keep ILOT instead of GI, although I understand how three tile openings can be extremely annoying to respond to (he averages 27 after PIG versus 39 after PILOT.)
>Mark_Pistolese: FOO 9G FOO +22 22
>Arie_Sinke: ACGILRX J7 CALX +36 56
#note Looks right.
>Mark_Pistolese: ELOY D8 .LOYE +20 42
>Arie_Sinke: ?CGINRU 13A CURsING +82 138
#note Looks right.
>Mark_Pistolese: AJTU F10 JAU.T +30 72
>Arie_Sinke: ADEPRTV 8J .DVERT +42 180
#note Looks right; the other option is REDCAP A10 for 3 less and better defense, but AP is so much better than TV.
>Mark_Pistolese: BU A13 .UB +21 93
>Arie_Sinke: AAENPSV 15C PAESAN +40 220
#note I might consider playing SAVE in the same spot for 6 less here - ANP is a better leave than the lone V. PAESAN sims slightly ahead and is probably a bit better.
>Mark_Pistolese: IIIIOOO -II +0 93
>Arie_Sinke: AEGMORV N5 VAG.OM +20 240
#note Trying to be defensive here - this blocks a number of lines and puts the V exactly where I want it to be to limit the potential for openings in the northeast. The southeast will probably naturally exhaust itself within a few turns, leaving me with a board on which comebacks are difficult. I can't get this play to win a sim, but I really like it, although oddly enough three bingos will end up on the board after this play gets made.
>Mark_Pistolese: ABHS B10 HAB.S +40 133
>Arie_Sinke: ADENORS A8 ROAD +23 263
#note Don't know, sim wants me to fish with something like PAESANO or HOO 10B (which would actually be a great play if I were behind - sets up SHOO which is very hard to block without an S.) I'm just trying to keep the scoring pressure on while limiting options somewhat - with ROAD any seven from B2 will have to end with an E.
>Mark_Pistolese: DFIIMQY -4 +0 133
>Arie_Sinke: AEINOST 14H ATONIES +70 333
#note What a good draw to ENS - and this severly limits bingos to the east.
>Mark_Pistolese: EILW 13L LWEI +28 161
>Arie_Sinke: ?EEEGQT O12 Q. +21 354
#note No brainer play.
>Mark_Pistolese: K E7 K. +6 167
>Arie_Sinke: ?EEEEGT -EEEG +0 354
#note Shoot, ExEGETE is available! That would have been a great find.
>Mark_Pistolese: EIW L6 WI.E +10 177
>Arie_Sinke: ?AEEFTZ K2 FEAZE +39 393
#note I'm not worried about defense anymore, because at this point I can't really lose, and having the blank means that I am favored by the creation of new lines. However, FAZE looks better. Gives up a mere two points to keep the E.
>Mark_Pistolese: NY 4K .NY +12 189
>Arie_Sinke: ?DEHITU K10 UH +19 412
#note This looks fine. DUM 10L for 18 is also pretty good, maybe a bit better - if I don't bingo the H is a bette scoring tile than the D, and if I do bingo I score more if the bingo has a H in it.
>Mark_Pistolese: EIMNORS M13 ..N +6 195
>Arie_Sinke: ?DEIMOT 6A MODIsTE +69 481
#note I didn't want to set Mark up to bingo out, so I chose this over the higher scoring B2 plays.
>Mark_Pistolese: EIINRST H1 TRIENS +31 226
>Arie_Sinke: DEEGIRR 4B GREEDI.R +70 551
>Arie_Sinke: (I) +2 553
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