Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: EIMNORU H8 ONIUM +20 20
>Josh_Sokol-Rubenstein: OVX I6 VOX +23 23
>Jackson: AEEEGRT G7 AGE +20 40
#note chickened out of METERAGE
>Josh_Sokol-Rubenstein: AEELRSS 13C EARLESS +76 99
#note i failed to challenge this phony S hook
>Jackson: EEIOQRT 11E REQ.ITE +64 104
>Josh_Sokol-Rubenstein: ?GIIMNT L8 MITrING +90 189
>Jackson: AINOORZ 8L .OZO +45 149
#note ZOON actually sims better, but its antithematic!
>Josh_Sokol-Rubenstein: IJNN 12A JINN +44 233
>Jackson: ABEGINR 6A BEARING +70 219
>Josh_Sokol-Rubenstein: ADLPP B2 LAPP.D +22 255
>Jackson: CEIORTU D3 COU.TIER +72 291
>Josh_Sokol-Rubenstein: ?EEHNTU 1B cHUTNEE +91 346
>Jackson: AIOOSTW A12 .IAO +33 324
#note WAZOO, JOWS, JIAO, ROW. ROW bingoes more than WAZOO, so seems worth it to not block the O column for him (and makes O column plays that let him block the 2 row). JOWS is nice to make a good lane on the 15 row, but AIOT starts to mess with my outscoring chances. JIAO seemed solid all aorund, retaining some bingo potential for the future, but scoring potential next turn with the W. it sims best but im not convinced with jows row and jiao
>Josh_Sokol-Rubenstein: AFOY 10B FO.AY +42 388
>Jackson: BKOSTUW 9C W.B +26 350
#note sims about even with A6 BOW, which actually bingoes slightly more. I liked keeping KAGUS possibilities as well with KSU
>Josh_Sokol-Rubenstein: ADLR 9K L.DAR +26 414
>Jackson: ADKOSTU 14J KA.US +40 390
>Josh_Sokol-Rubenstein: AHTW 15H THAW +41 455
>Jackson: CDLOSTV D12 ..V +6 396
>Josh_Sokol-Rubenstein: DEI A6 .IDE +24 479
>Jackson: CDLOSTY 15A .CTYLS +29 425
>Josh_Sokol-Rubenstein: EEFR 2G FREE +16 495
>Josh_Sokol-Rubenstein: (OD) +6 501
Player 2
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