Game Details
Player 1
#player1 SW SW
#player2 AS AS
>SW: EEGNQUV 8D QUEEN +48 48
>AS: EILNPSZ 7G ZEP +50 50
#note ZIP over ZEP here. The priority should be to go for a bingo next turn, so saving the I for QI isn't viable. LENS is much more likely to produce a bingo next turn
>SW: AEGLORV 6H GOV +23 71
>AS: CILNOSS I5 C..S +23 73
>SW: AADELRS 9F AD +22 93
#note 9G DAE 37 or 9G DA 25.
This is fair too.
>AS: AEILNOS 4F ANISOLE +75 148
>SW: AEILRSU D7 S.UAILER +84 177
>AS: BIIKORY 3C YIRK +28 176
#note 14B IB(R)IK 42 or 14B KI(R)BY 44 are clearly the best moves, both score-wise and blocking the (SQUAILER)S hook. YIRK 27 doesn't really achieve anything and the BIO leave doesn't suit the board at all. 3C ORIBI 23 is better than YIRK as it atleast enables you to score next turn.
>SW: ABHIJOU 4A JIAO +47 224
#note C11 BAHU 36 helps to partially obscure the (SQUAILER)S hook but the 9 extra points for 4A JIAO makes it slightly better as it scores heavily and even if the opponent plays SQUAILERS, you can still score off the J. If he plays through the J, you can block SQUAILERS next turn.
>AS: BIORVWY 14B WO.RY +38 214
#note 14B WO(R)RY blocks the -S hook but the VIB leave almost guarantees you having to balance your rack next turn and score poorly (or exchange). 13B VI(E)WY 28 gets rid of the awkward tiles and the BOR leave enables you to hook the Y of VIEWY. Also potential for a move involving J.
>SW: BEGHNPU 2A HUP +24 248
#note A1 BUN(J)E 42 is the clear best. 15A PEH 34 is also good as it blocks easy scoring opportunities on the triple involving an X or S.
2A HUP 24 doesn't score much and the leave isn't that good to justify such a move.
>AS: BEIIMOV A4 .IVIE +45 259
>AS: BEIIMOV -- -45 214
#note JIVIE* ahahahahaahhhh
15A VOM 33 or 15A MOB 30 would be best.
>SW: ABEEGNO 15A BE +17 265
#note For something a bit fancy A1 B(H)A(J)EE 54 is a difficult spot. 15F ENGOBE 32 is another obscure word. However, fishing by playing two tiles is the LAST THING TO DO IN THIS SCENARIO. Your opponent has just played eiiv which clearly indicates a poor rack. With 2 blanks in the bag, the priority should be to play as much tiles as possible and score at the same time to extend your lead. 13C B(E)ANO 31 and 15F OBANG 29 do this. A leave of aegno isn't likely to yield a bingo either, so your target should be to score as much as possible.
>AS: BEIIMOV 1A OM +31 245
#note 13A MOB(E) 30 over 1A OM 31. A leave of eiiv is much better than eiibv because the B just makes the rack worse despite being a consonant.
>SW: ADEGNNO 13F NONAGED +66 331
>AS: BEFIITV 12K BEFIT +32 277
#note 12K BEFIT 32 is better than 12K FIVE 31 to give a greater chance of picking a blank and IV leave allows you to play through the J.
>SW: DEFGHMN N10 FE.GN +34 365
>AS: ?AAILOV O4 VArIOLA +94 371
>SW: DEHLMRT 15F METH +35 400
>AS: ?DEEIRT A4 .ITtERED +95 466
>SW: DILRSTW 11C W.LT +14 414
#note Very difficult move. The best bet would be to play something like 15L WIST 43 and hope for a bingo, however, unless it plays from both the I of SQUAILER and the E of ANISOLE, it will probably be blocked. No clear-cut winning move, atleast not that I can see.
3L L(E)W is an interesting move which forces the opponent to either block the bingo through SLEW, the I or block the X. This might be the best.
>AS: AIOTTUX 5K OX +31 497
#note 3L S(E)RRANID is the only bingo that fits and E is the only lane through which he can bingo so blocking that means a simple win.
>SW: ACDINRS 3L DIN +19 433
>AS: AIRTTU 13A RAT. +18 515
>SW: ACRS 10G ARCS +22 455
#note *missed out the challenge points, actual score was 466-525
>SW: (IUT) +6 461
Player 2
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