Game Details
Player 1
#player1 AS AS
#player2 US US
>AS: CEEGNTY 8D CYGNET +30 30
>AS: AADEEFO (challenge) +5 35
>US: ?EEIJLW G2 JEWELI.g +69 69
>US: EIKNRUV (challenge) +5 74
>AS: AADEEFO H1 FADE +45 80
>US: EIKNRUV E3 VINER. +24 98
>AS: AEEMOQT D4 QAT +50 130
>US: ADKTUUU 7I UTU +7 105
>AS: EEEIMOO D8 .OOEE +14 144
>US: ADKLRTU E10 DARK +27 132
>AS: EIIMNOR F12 MOI +18 162
#note 8K MOIRE/MONIE 28 would be better as MOI takes L and T hooks.
>US: ?EILOTU 1H .LUOrITE +80 212
>US: EEILLRS (challenge) +5 217
>AS: EINNNRS M1 .NN +6 168
#note 6I RENNINS 70
>US: EEILLRS 15D ILLER +24 241
>AS: EFINRSZ 9C Z. +21 189
#note 12C FIZ 39 would be better as scoring in this scenario is more viable since EFINRS and RENS have a pretty similar chance of getting a bingo next move. Opening up the board with Z(O) 21 means that you are sacrificing 18 points which is too significant to make it the better move.
>US: AEHRSSY I3 HYE +33 274
>AS: EFINORS 10B FO.. +27 216
#note K4 REF(U)SION 94
>US: AAORSSV L4 AVOS +18 292
>AS: AEGINRS 14H EARINGS +72 288
>US: AIIRSWX 2M .IX +33 325
>AS: AABNOOP 13I BOP +23 311
#note Quackle suggests 13I BAO 19 to keep the board open and give a greater chance to pick up and hook a bingo on the -S lane.
>US: AABIRSW 12H WAB +22 347
>AS: AADGNOR C5 DAG +14 325
#note Good move. Forces opponent to either close the bingo lanes on Column N and score poorly or close the high-scoring option hooking -ATE.
>US: AIIRRST 11C S.. +15 362
>AS: ADENOPR O1 ..PANDER +57 382
#note Good move. Bingos ending on -S always lose to a high scoring play involving C,H or M. Only chance to win here is to pick those three tiles with a U or A to make HUM/HATE 34 or CUM/CATE 28. Or pick five tiles with which you can go out in one turn.
>US: AIIRSTT 15J TRAITS +40 402
>AS: CHMOU N7 MOUCH +24 406
>AS: (challenge) +5 411
#note Only MOUCH 24 and MUCHO 26 win.
>AS: (I) +2 413
Player 2
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