Player 1 |
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#character-encoding UTF-8
#player1 Sid Sid
#player2 Jackson Jackson
>Sid: BILR 8E BIRL +12 12
>Jackson: GORSTTY F6 GR.TTY +16 16
#note Maybe I should just do BOGY... it is solid, just runs the risk of consonant trouble. I liked gritty in that most of the options it gives back force the board open a bit, but same can be said for BORTY. I think BORTY is honestly fine here. GROTTY as well. BOGY may complicate the game more, and it sims like 5 ahead, so I'll say GRITTY is a mistake, underestimating RSTT. Just maybe not in this case, I don't love the risk
>Sid: EU H8 .EU +3 15
>Jackson: NOOPSUV 6F .UV +7 23
#note given his range I kinda like this
>Sid: AEINPRT I7 PERTAIN +76 91
>Jackson: ENOOOPS H12 POON +36 59
>Sid: HIKS J5 KHIS +31 122
>Jackson: DEMORSS E11 MODS +28 87
#note a rare case where I tack on an S for two points. It just makes sense here for scoring defense on the D column and 14 row, and the S doesn't have a ton of scoring potential here (except for 15 row reoverlaps next turn with MODES if he plays with MODE). I think it's the call here to shed the S - the N is probably getting restricted anyways
>Sid: AX J11 AX +23 145
>Jackson: DEEFNRS 5J .ERF +22 109
#note I think this makes it harder to block than KEF, but open to ideas
>Sid: ACEZ L4 C.AZE +34 179
>Jackson: ADEINQS 13C QA.I +28 137
>Sid: AW M7 AW +23 202
>Jackson: ?DEENRS N6 SpENDER +80 217
>Sid: HTU D12 H.UT +28 230
>Jackson: BEIIOTU 12H ...IE +28 245
>Sid: ?AEGIMN 15F rE.AMING +61 291
>Jackson: BEIJOTU M13 JU. +22 267
>Sid: EFLRY O11 FERLY +44 335
>Jackson: AABEIOT 15A ABE. +18 285
>Sid: CIS O5 CIS +19 354
>Jackson: AAIOOTT 9D OA. +7 292
#note whatever. there are better moves
>Sid: DELV C6 VELD +18 372
>Jackson: AIIOTTW 10A TITI +17 309
>Sid: DEGLNOO A6 GOLD.ONE +83 455
>Sid: (ANOOW) +16 471
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