Game Details
Player 1
#character-encoding UTF-8
#player1 Noah Noah
#player2 Jackson Jackson
>Noah: ?AEIOOT -HNP +0 0
>Jackson: BEHRSUX H6 BRUX +26 26
#note only saw EXURB and BRUX, didn't actually consider EXURBS! Even without Noah's range, this isn't an obvious choice on an opening play. EXURBS is of course standard, but EXURB sets up the S and SH- plays that score a ton. BRUX is also super defensive, and with S in hand it can a powerful counter to his shitty overlaps. I think I'd usually play EXURB on an opening rack, but his x3 range pushes BRUX ahead for me, not giving the E and super easy 7s lanes on rows 7 and 9. Interesting position
>Noah: ?AAEPTV 9F VE. +14 14
#note Sim prefers AVE, which looks pretty good to me. I'm not sure I even considered that -- I remember thinking about VAR 7F.
>Jackson: AAEHNST 6H .AH +16 42
>Noah: ?AAOOPT 5I POO +19 33
#note I don't think I saw PRAO, which looks better.
>Jackson: AEINNST L4 INANEST +72 114
#note I don't think I considered i8 stanine, but I'd definitely play this no matter what. gives back waaay less in scoring/bingoes
>Noah: ?AAISTT 4C TATAmIS +69 102
#note This was tricky -- I can score more at column I, but the comebacks hurt.
>Jackson: EIIPSTY 3B YIP +24 138
>Noah: DDGIIRR 8K R.DID +21 123
>Jackson: AEILRST O8 .ILATERS +80 218
>Noah: CGGIILR 5D CIG +26 149
>Jackson: AAEIMRR N11 MARE +24 242
#note I think it's definitely between MARE and MARA here, and the A is useful cause there are so many more Es than As out, and also it makes M column parallels harder to hit. Usually I don't mind having those parallels open, but they can be from M12 to M14 to leave a really hard to block S hook, which makes my life hard, so I much prefer having the ER there than AR to make those harder. That said, I also like keeping the A for those parallels to hit myself, in case I draw the tiles.
>Noah: GIJLLLR 4K J.LL +20 169
>Jackson: AEIORTU M10 IOTA +24 266
#note I saw AU(D)IO and liked it, but IOTA has a few things going for it. Of course scoring more points is better here, and it doesn't hurt to keep the U for Q protection (though that's a small factor, not like QU is doing anything here soon). More importantly, I liked IOTA for the same reason as MARE last turn, which is to block M12 S setups. AUDIO may still be better just because I run into way fewer problem racks, but it was a tough call.
>Noah: EGIILRV 6B VIE +22 191
>Jackson: EENORUW 2B OW +26 292
#note Didn't see 7D REWO(R)E, which is worth considering. I think I still prefer OW, since REWORE lets him score at 8A while opening more lanes, and still leaves SPACER and 2 row parallels that may be annoying to block. the TWIT hook is annoying but I can block is pretty consistently.
>Noah: GILNORZ H1 ZOR. +39 230
>Jackson: EEENRUU F1 UNE..ER +12 304
#note the downside of keeping EENRU. Do I play ENU(R)E here? I want to play at N2 next turn to polish off the top right, and UNEAGER mostly just doesn't let him open easily next turn, whereas ENURE lets him do that more easily. i think this is fine, but EU can go more south than ERU.
>Noah: EGGILNN 1D GN. +6 236
#note Hm, I think I missed BRUXING. GLEN does not look great to me, and maybe BRUXING ends up exhausting the board faster, but I might just need to take it anyway.
>Jackson: ADEEMUY N2 MU.EY +36 340
#note good bailout draw
>Noah: EEGILNT I9 TE +18 254
#note Not sure what to do here.
>Jackson: ADENOSU O1 DONS +37 377
#note somehow kinda spaced out and didn't see the 11 row as a huge threat cause I didn't realize it was a double double lane. I should play DUO here, I think, since I saw the case S for O1 plays, and I can outrun future bingoes if he plays at o1 himself.
>Noah: BEGHILN J10 HINGE +32 286
#note Looks like this actually gives me a chance!
>Jackson: AEEFOQU 1A OF +24 401
>Noah: BCDFKLW 11H FL.C +21 307
>Jackson: ?AAEEQU 15G QUArE +48 449
>Noah: BDKOW M6 BO. +18 325
#note Champ puts DEW 14I up a point.
>Jackson: AE 7F .A.E +13 462
>Jackson: (DKW) +22 484
Player 2
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