Game Details
Player 1
#character-encoding UTF-8
#player1 skaplan31 Samuel Kaplan
#player2 TheBigEZ Eddie Zurav
#description Created with Macondo
>skaplan31: FGILNNN 8D FLING +26 26
#note Rd 3 Ed Mini 9-8-2021. Definitely fine to do this over exchanging down to some gerund leave.
>TheBigEZ: AIILPRV 7C VIAL +20 20
#note Looks like Ed's best play;.
>skaplan31: AGINNOV E6 V..ONIA +20 46
#note I liked finding a play that opens up nicely. I think if I wanted to also dump my G here with Column H already being one of my main bingo lines, E2 VAGIN(AL) was a slightly better play for 2 more. The sim agrees. #findingsmall
>TheBigEZ: ACEIIPR D11 PAIR +20 40
>skaplan31: AEGINOU 14B UN.IG +20 66
#note Doesn't keep as well as OURIE or AERUGO, but it gives back less.
>TheBigEZ: CEHHILP 15F ICH +27 67
#note Looks good.
>skaplan31: ?ADEEOS 14H OEDEmAS +77 143
#note Too bad (G)EODESiA* isn't good if GEODESIC is good. This is best under the circumstances.
>TheBigEZ: EEHILPT 15K LITHE +38 105
#note Nice play.
>skaplan31: ADDEIOR 13G RODE +22 165
>TheBigEZ: ?BEOOPU 12I OBOE +22 127
#note 15A UPO looks good for equity reasons, but the aggressiveness here is fine with his blank.
>skaplan31: ADIIRRT 11I RAD +26 191
#note I thought about doing 11H TRAD, but the leave was that much worse in my opinion. And considering I can't block FLINGS and OBOES at once, I also felt that 13M RAI wasn't quite worth it despite the effective defense that would play.
>TheBigEZ: ?FJPRTU -FJPU +0 127
#note Playing thru this rack is definitely better- I like 9D FOP or 10G JUT.
>skaplan31: AEIIRTW 13M WAT +30 221
>TheBigEZ: ?ADEORT 7H ADOpTER +63 190
#note Nothing I could do there. His best play is not easy to spot- H1 wATERDO(G).
>skaplan31: EEIIJRU K5 JU.E +20 241
#note Wasn't crazy about K3 EURIPI, but L3 EEJIT seems OK.
>TheBigEZ: AFLMUXY 15A AMU +21 211
#note This is a very bad board for scoring thus far. I really like N2 FULMAR for 2 reasons: it weakens the ADOPTERS hook seeing there's 3 Ss left, and he does set up his X nicely.
>skaplan31: CEEIIRY 8M REI +13 254
#note I'm just gonna make it harder for Ed to use the ADOPTERS hook myself now.
>TheBigEZ: FKLMXYZ -FKLMXYZ +0 211
#note Yea, I definitely don't mind the exchange. Power tiles are extremely clunky on this board. It would prove to be true later on in this game.
>skaplan31: CEIPQTY N6 C..EPY +25 279
#note There's nowhere for me to play the Q, so much for that theme! I liked how this entirely eliminated ADOPTERS, and I chose this over N6 C(RE)PY to attempt to go for the last remaining U.
>TheBigEZ: BEEGSSW 10G EWES +25 236
#note Nice vision on his end. 10E (N)GWEES is 7 more and would have been even nicer.
>skaplan31: ILNNQTX -ILNNQTX +0 279
#note It's getting UGLY folks! As much as I would have loved to keep the X to try outrunning Ed, it has extremely limited use on this board. Quackle doesn't seem to mind too much based on the sim.
>TheBigEZ: ABGNSTY 6H TAB. +29 265
#note Nice play.
>skaplan31: FOOSTUZ L2 OUZO +35 314
#note L3 ZOO is understandably a better play here- Ed can't get rid of his Q if he picked it up after TABU, and I don't potentially get Q-stuck myself. And Z plays aren't really much of a concern here because there's barely any vowels left.
>TheBigEZ: EGINNSY 5K ..Y +13 278
>skaplan31: FKRSTTX 2J FR.ST +32 346
#note I pretty much need vowels now. I can outrun in most endgames, but the only downside was I'm more likely to pick the Q.
>TheBigEZ: EGILNNS 1G LINE +17 295
#note Any 1 tile play at 11D wins the game for Ed because he could have X-stuck me, and I was K-stuck too! Holy smokes, this is one of the junkiest endgames I have been a part of.
>skaplan31: KMNQTX 11D ..X +12 358
#note I didn't deserve to have this.
>TheBigEZ: GNS 9M G.N +14 309
>skaplan31: KMNQT H1 .NK +7 365
#note Whew.
>TheBigEZ: S 15A ...S +15 324
#note He has I10 ERODES/ICHS for 1 more.

OK, that was wild.
>TheBigEZ: (MQT) +28 352
>TheBigEZ: (time) +0 324
#note Quackle says: Bag wasn't empty or tiles drawn out of order
Player 2
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