Game Details
Player 1
#player1 Pete Pete
#player2 Kevin_McCarthy Kevin McCarthy
>Pete: ?DEFNRT 8D FRoNTED +78 78
#note This is a must win game. Idalski and I are both 5-1, and Jason has about 150 points of spread on me at this point, and he's playing Bowman. A very good time for a no brainer rack to start my game. I immediately take note of the CON extension possibility.
>Kevin_McCarthy: BOY 7I YOB +24 24
>Pete: ACIIIST H8 .ITI +4 82
#note Worst thing is, I figured that there might be something with this ugly ass rack. I was overprotective of the C- I saw the cool extension, and didn't want to let it go. ISATINIC is the winner, and failing that, IODIC or IRIDIC work well.
>Kevin_McCarthy: DGLNO 11E DOL.NG +16 40
>Pete: ACIPSUW 10D PAW +32 114
#note this, AW 10E (which I considered) and WAP 6H are best, with
>Kevin_McCarthy: AMN 6H NAM +29 69
>Pete: CIILSUZ J10 I.LU +7 121
#note Trying to fish for a big Z play. Duck says ZIN is best. IGLU does better than I suspected it would.
>Kevin_McCarthy: EQST 13I Q.EST +48 117
>Pete: ACIIRSZ L9 IZAR. +28 149
#note Strangely, burning the S for the additional 21 points never occured to me. Idiot.
>Kevin_McCarthy: ?BEILMO N8 OBELIsM +88 205
>Pete: CHIINSS O7 CHIN +48 197
#note CHIS sims a touch better. With multiple S spots, I didn't mind the double S.
>Kevin_McCarthy: AU I13 .UA +12 217
>Pete: EIOOSSV 15L VISE +44 241
#note best.
>Kevin_McCarthy: LOTUW 15E OUTL.W +27 244
>Pete: ADEOOSY 12C YOD +19 260
#note ODEA there wins.
>Kevin_McCarthy: AH 13C AH +25 269
>Pete: AEOOPSX 14B APO +24 284
#note Best. And I considered blocking the hotspot ay 14F the previous turn... Lucky me.
>Kevin_McCarthy: AG 15A AG +12 281
>Pete: CEOSTUX 14F XU +52 336
#note Yippee.
>Kevin_McCarthy: N 13B N.. +10 291
>Pete: CEEORST E1 RESECTO. +70 406
>Pete: CEEORST -- -70 336
#note With this rack, game over, right? Well, only if you remember the correct bingo.
>Kevin_McCarthy: EEGNRST L1 REGENTS +77 368
>Pete: CEEORST 1H ESCO.TER +140 476
>Pete: CEEORST -- -140 336
#note And I brick again, getting greedy and going for the 3X3. At least at this point, I see the actual bingoes.
>Kevin_McCarthy: EFIV 1H FIVE. +33 401
>Pete: CEEORST 3G CORTE.ES +80 416
#note draws a hold. Keving didn't know it, but seeing his rack, and seeing what I'd draw, he thought it was game over. When I saw, so did I. I was already cursing my hubris and idiocy.
>Kevin_McCarthy: DEEIJKR E2 JERKIE. +36 437
#note Actual rack. Sim says this wins 100%... not true. It leaves a one point win for me, if I can find it. JERKER wins.
>Pete: AAEOR 2J AR.AE +31 447
#note After sulking for a good minute or so about giving the game away, I start looking for cool plays. With the Idalski/Bowman game ongoing next to me, I knew spread could be important for staying in second. I look at the top right, and see that the triple letter will at least let me make a respectable score with my crap rack. then I look at the options, and realize I can hit the DWS with AREAE. I do the math... and then, I look for his D plays. I can't see anything better than 7. More math. Holy shit. AREAE wins... I think/hope.
>Kevin_McCarthy: D 9H .D +15 452
>Kevin_McCarthy: D -- -15 437
#note Rather than take the sure loss, Kevin tries the phoney for the win.
>Pete: O 2E .O +11 458
#note Missing CHINO/LO for an additional point. I was still in shock I found AREAE. It's one of my best plays under pressure that I can recall.
>Pete: (D) +4 462
Player 2
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