Game Details
Player 1
#character-encoding UTF-8
#player1 parteegirl parteegirl
#player2 skaplan31 skaplan31
#description Created with Macondo
>parteegirl: ABDEEJL H3 DJEBEL +48 48
#note Rd 3 Philly virtual 5-23-2021. Looks good.
>skaplan31: AADIORU I4 ORAD +27 27
#note Gotta love these kinds of positions where scoring more will give me a board I'm not crazy about playing on, and playing more open won't score that much. The play that I was looking for here was 3C AOUDA(D). It might be 9 less but AIU is a pretty crappy leave. I did see 5G A(E)RADIO which is decent but scores 11 less, and my play actually is 4th in the sim, close with 3F AUDIO (that's asking for so much volatility!) as well as I5 RADIO.
>parteegirl: AEEEHIT J5 AH +32 80
#note I like EH in this spot better if she's not gonna see J4 EATH.
>skaplan31: ?AAAGIU -AAGIU +0 27
#note As much as I didn't wanna do this, Q does like exchanging better than 7E AGUED. I thought keeping an A was fine with only 4 unseen to me, and I do see why Q puts exchanging down to AG? around the same as exchanging down to A? and ?. The G isn't so bad here to start bingoes at G7, but in the end, I just wasn't crazy about keeping the G as an exchange 4 is random enough.
>parteegirl: EEEINTV 3C EVITE. +22 102
#note 5E VEN(ER)ATE would have been a great find for 44 here.
>skaplan31: ?ACERSS K3 CAStERS +82 109
#note I did consider K1 RECASts which scores the same, but there's no need to be too aggressive so early. Q agrees.
>parteegirl: BEEINPQ 2E QI +28 130
>skaplan31: EGGHILS 1F HIGGLES +95 204
#note Mhm
>parteegirl: BEEENPU G7 PEE +20 150
>skaplan31: IILRRST 10E TIRL +12 216
#note No good scoring options here. PEE looked like an aggressive move so I liked how well this neutralized the threat decently.
>parteegirl: BEGINTU 8J B.UNET +27 177
#note I like how well this opens up, but H10 LUBING does keep better and score 9 more.
>skaplan31: AIMRSVZ J8 .IZ +36 252
#note I did see F6 ZA as well as N4 MAZIER, but there's only 3 Es left which makes Row 11 harder to hit for her and she's random. However, I did not see 4H (JO)R(A)M which would have maximized score over 2 turns and allowed me to outrun some bingoes better. #visionmedium
>parteegirl: DDGIPUY M3 PUDDI.GY +88 265
#note Doing 4H (JO)R(A)M would have prevented this from coming down. I'm gonna give Connie some props on seeing this very low probability bingo.
>skaplan31: AMNORSV C1 OV.RMANS +64 316
#note At least I had more than 1 open E for my response.
>parteegirl: FKNOORT 1A RO.K +39 304
#note Right idea, I like NOOK a little better with more Ns unseen.
>skaplan31: ?MNOOTW L10 MOW +23 339
#note I did not know either 7 in this rack TOWMONd or TOWMONt, and as it turns out, O8 (T)OWMONTs is 89. Good to know.
>parteegirl: EFNNOTU B5 OF +30 334
>skaplan31: ?ANOTUW 13H OUTgNAW +79 418
#note Yep
>parteegirl: EELNNTU O10 TUNNEL +31 365
#note Good on her for seeing the OUTGNAWN hook and making the best move as a result.
>skaplan31: AAACIOT F7 ACA. +20 438
#note My hope was to have 1 more chance of drawing the Y for plays like 8A ROSY or NOSY. At this point, the only way Connie can make this game remotely close is if she has H12 FOXY for 63. It's entirely possible she could have drawn that play after TUNNEL. While I did consider 11C COAT too, that's not gonna stop H12 FOXY, and I keep crap.
>parteegirl: AEENORX H13 .XO +30 395
#note Whew.
>skaplan31: AIIIOTY K11 YA.I +27 465
#note This over K11 YO(g)I to save N12 OWT knowing I'm not going out at all.
>parteegirl: AEEFNR N1 FRENA +25 420
>skaplan31: IIOT N12 O.T +18 483
>parteegirl: E 1N .E +15 435
#note Fact is, Connie did very nicely considering my 4 bingoes to her 1.
>parteegirl: (II) +4 439
Player 2
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