Game Details
Player 1
#character-encoding UTF-8
#player1 cheramby cheramby
#player2 whatnoloan whatnoloan
>cheramby: AAOSSTU 8E OUTA +8 8
#note ISC blitz, 3/12/21.
>whatnoloan: AAEKLOV 9G OAK +18 18
>cheramby: AANRSSU 10I AURA +12 20
>whatnoloan: ABCELTV M9 CLAVE +31 49
>cheramby: CDINRSS E7 N.RDIC +18 38
>whatnoloan: BEILNTT K5 BITTE.N +36 85
>cheramby: FGGNRSS 6J F.G +15 53
>whatnoloan: ELNNRUZ 14K NURL +19 104
#note This is really aggressive. LUCERN looks safer, though the row 14 potential is still somewhat volatile spot which often creates more volatility when used. RUN is interesting as well, and might be a better idea if I'm going to play in this area, since I have some really lucrative potential on row O -- though it will be blocked at least somewhat often, I think. I might be too timid to make that play in a game, but it looks pretty exciting to me. Such high upside. LUCERN still keeps a reasonably open board which makes me a bit nervous to play it. NUNCLE sets up better Z potential on column A as well as preserving the R for CLAVER.
>cheramby: EGINRSS O8 SINGERS +82 135
>whatnoloan: BEJNOQZ 15G BONZE +50 154
#note Fun.
>cheramby: DETUWXY 10E .UD +11 146
>whatnoloan: EJPQSTV -JPQV +0 154
#note Ok time to exchange! P really didn't excite me here, though col M makes me a little happier with it. I guess the row 12 C potentially also goes ok with it for bingos. This board felt pretty scoring-dry, though you can get a decent score on row L hooking BONZE. Champ far prefers EPST here, even more than static does. Pool is pretty vowel heavy I guess. Like SPECIATE can happen quite often.
>cheramby: ?ELTWXY I13 WY. +13 159
>whatnoloan: ADEEHST 12A DETA.HES +84 238
>cheramby: ?ELOQTX A8 LOXE. +39 198
>whatnoloan: FMNOPRY L13 F.R +30 268
#note This is where stuff gets interesting. I looked at blocking for a while here, but it may not be worth it. Cashing this spot and keeping flexible scorers does seem pretty nice. Blanks out may be a little bit of an argument for turnover. MNOPY seems like a good I absorber though.
>cheramby: ?GIJQTW D11 Q.T +23 221
>whatnoloan: HIMNOPY B11 H.MPY +35 303
#note NYMPHOI sounds like a word. NYMPHO plays here but doesn't seem that good. This looks ok, though I could also keep something more flexible with like OPINE, MINE. Might be better with the pool, though doesn't seem all THAT good for scoring on this board.
>cheramby: ??GIJMW L4 JI. +26 247
>whatnoloan: AIINOOV B6 VIA +16 319
#note This looks kind of meh because there are still lots of lines on this board and the one I'm taking out isn't even that good. I think I wasn't very aware of them. It's weird when you want to take out several lines and probably have to deal with all of them separately. Kind of feels like it disincentivizes blocking AT ALL ... but then you don't get to block! :(. I guess maybe you just have to accept the risk. Something like AYIN looks dece here. AVION feels way too aggressive to me.
>cheramby: ??DGMSW 15A M. +21 268
>whatnoloan: EINOOPR M3 POO +24 343
>cheramby: ??DGOSW N2 DOWS +39 307
>whatnoloan: EEIINRT O1 REI +17 360
#note Tricky! NITERIE should lead to a decent number of losses, but it may be what I need to do. Another possibility is something blockier, like TI D6. I can still get hit big by like GAOL O1 after that, but might still have some chances with stuff like C12 TEE (BONZERs feels like a problem though). Champ strongly suggests TINE D4 here. Leaves one in the bag, doesn't seem to give her setup potential, and seems to force her bingos to score little. Also, maybe gives me a good chance at an out-in-two in a post-bingo endgame. Something about it still makes me nervous though, I'm not sure what. Champ gives NITERIE win% numbers a little under 70%, which should be pretty accurate, and TINE win% numbers a few points under 100, which I think have more room for error. Inference is also potentially big here.
>cheramby: ??AGIIO D1 GOnIdIA +68 375
>whatnoloan: AEEEINT 1D .ENIE +18 378
>cheramby: EL 6N EL +15 390
>cheramby: (ATE) +6 396
Player 2
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