Game Details
Player 1
#player1 kacattac kacattac
#player2 shdbwrking shdbwrking
#description Created with Macondo
>kacattac: ABEGILR 8D BILGE +22 22
#note 3 February 2021
Club 44
woogles.io
Game 4
Sim likes BIG almost as well. That seems a bit presumptuous.
>shdbwrking: EHINTTY 9B THY +20 20
>kacattac: AAEFORT 7C FATE +23 45
#note Greedy? Brash? Impatient? Who, me? I'd like to mount an elaborate next-level defense of this play, but really I'm just intolerably bored by the thought of playing FA here. FA felt way too passive after THY, from which I'm inferring a good (and low-point) leave.
>shdbwrking: EEFINST 6B FE +18 38
>kacattac: AELORSY 8A YA +17 62
#note Joke's on me as I either don't see a brash alternative this time or don't have the stomach for it two turns in a row. Such an alternative does exist, however, in the form of 10C AERY, which sims only a point less than YA.
>shdbwrking: EIILNST 9F LINIEST +68 106
>kacattac: AELORSU L6 OES.RUAL +68 130
#note I freeze up and take way too long before seeing this. This is the best placement though, per sim.
>shdbwrking: CDIIOOU 5B ODIC +26 132
>kacattac: AELOSTU 8L .OUL +12 142
#note Can't say the tile gods don't have a sense of humor. I missed 10B, where TOE, TOEA and TOEAS are all options and present a panoply of score/leave brain-teasers. This sims a coupla points offa those. I don't mind it.
>shdbwrking: AEIJNOU 6F JIAO +54 186
>kacattac: AAESTUX K9 .AX +40 182
#note Considered this and A1 TAXUS. The latter outsims my play by 2. Turns out I also block myself with this.
>shdbwrking: ABENPUV J7 VE.P +26 212
>kacattac: ACESTTU A1 CUTES +32 214
#note Saw my bingos but not a spot. There is one. FML. It's a dangerous spot, though. Saved from myself? CUTES is the best simming non-bingo.
>shdbwrking: ABDGNNU K3 BUND +17 229
>kacattac: ?AINPRT N7 P.RITANs +72 286
#note (C)ANTRaIP is totally in the recent rotation and should be right at my fingertips, but it's not. This cost me the game. There is a sick ten available from H1, a "common" word but not exactly common in scrabble.
>shdbwrking: AEGGMNT 10A GEM +20 249
#note SK observes: very savvy long-game play here by opp to create the option to open the bottom left later on. I noticed but couldn't do anything about it, since it's not in my interests to open. Not the highest simming play, but against a human opponent it probably should be.
>kacattac: EHIOQRZ 4J Q.IZ +44 330
#note Can't really pass this up, and there's no option to deal with the new threat anyway.
>shdbwrking: ADGIMNT A10 .AMING +39 288
>kacattac: DEEHORR O10 DOH +25 355
#note DO(Z)ER checks all the boxes. Somehow I missed that there was room for an R at the end. FML. There's also an underlap spot at 10E that I missed.
>shdbwrking: ?DEKNOT 12A .ONK +20 308
>kacattac: EEIRRRW H2 WIRR. +9 364
#note Sim says we bingo a lot after (C)REW or (G)REW and not a lot after WIRR(A). I opt for max defense instead. WIRRA does a bit better at 4-ply depth, but CREW still prevails. Let me rephrase that: *everything* does much worse at 4-ply depth, which more accurately reflects the pickle I've gotten myself into; but at that point WIRRA is competitive with CREW in a way that is not reflected in a 2-ply sim. So this is a defensible path to take.
>shdbwrking: ?DEENRT M2 RE. +24 332
#note SK notes: sim prefers things like I2 ED. This is still very strong though.
>kacattac: AEEORVW C12 .OVA +14 378
#note Trying my best to block and finding it impossible. Thought maybe the A and V would be less useful than the G, assuming he has the other A. Sim prefers maximizing score and crossing fingers. But it seemed then and seems now looking at the pool in Ulu that I'm cooked no matter what.
>shdbwrking: ?DENOST 2C lETDO.NS +67 399
>shdbwrking: (AEERW) +16 415
Player 2
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