Game Details
Player 1
#character-encoding UTF-8
#player1 dfc13 dfc13
#player2 whatnoloan whatnoloan
>dfc13: ADGHLMR H6 GLAM +14 14
#note TARST Leg 4.
>whatnoloan: DDEEOTW I7 OWED +23 23
>dfc13: DEGHHRS G8 HERD +24 38
#note Type a note here!
>whatnoloan: AADENPT H11 ADAPT +33 56
>dfc13: ?EGHNSU J2 HUNGErS +82 120
>whatnoloan: EEGNRVY 4H VE.ERY +32 88
#note Mainly looked at this, NERVY K7, and AVENGE type plays. GN looked pretty good with all the Is still out, and I liked the board shape more after VENERY than after NERVY. I didn't see EVERY K8 or GYVE 5J. GYVE looks pretty solid with the resulting board and pool. Sim is liking ENVY, in which a decent factor is probably HAWSER (a hook he may not know). My play sims about the same, NERVY is pretty close, and GYVE quite a bit down. The latter surprises me.
>dfc13: EIIJLNS 10I .JIN +28 148
>whatnoloan: CFGNOOW M1 COW. +24 112
#note FOG and GOWN are simming better than this. FOG maybe, but GOWN makes me uncomfortable.
>dfc13: BEEILNS K9 B.LE +12 160
>whatnoloan: AFGNNOQ L8 GA.OF +38 150
#note Wasn't sure whether to play FANON instead. GN looked possibly nice (though seemingly weakening on this board, and really not so useful if APT gets closed down) but I liked the points and QI setup of GANOF.
>dfc13: ADEINST F2 DETAINS +75 235
>whatnoloan: CEKNNQX G1 KEX +42 192
#note Also considered KEX J12 to not open up scoring spots (I wasn't thinking about column F so much as column H), lines at the bottom seemed useful though. Column H doesn't look to heavy, Column F may be a bit heavier, but may also open column D for me.
>dfc13: MOTTUUV E3 VUM +39 274
>whatnoloan: CLNNPQZ -LNPQ +0 192
#note Wasn't sure what to exchange here. Three consonants seemed like a decent keep with the pool. I was even considering CNNZ to go for CANZONE/T, but that seemed a little too narrow. I didn't account for CANZONA/S / CANZONE, which I can also hit. Wasn't sure whether to keep the Z -- I often will just score decently with it on the next turn, or maybe not have good options with it at all. I would really rather be bingoing next turn than scoring decently, but the Z can bingo too, and often very well, and a good score doesn't seem like the worst thing. This sims ok -- close with PZ as top on valuation, a bit behind CLP and CN on win%.
>dfc13: AIIOTTU 14H .ATIO +9 283
>whatnoloan: ACEINRZ 15L IZAR +45 237
#note I mainly wanted to open a good lane and use the I. I may have also been mostly unconsciously dismissive of NAZI 13G because I wanted to block the row 15 scoring spot. Keeping the row 13 lane also looks nice. ACER could be a good set of tiles though -- fits well on column D at least, but he may take that line. If he plays on row 15, he could also give me a bingo lane. Not sure here, sim seems to firmly prefer NAZI 13G.
>dfc13: ?IORRTU D4 TOUR +19 302
>whatnoloan: CELLNNP 2I P.EN.L +22 259
>dfc13: ?IIORRU 8L .IRO +15 317
>whatnoloan: AACFILN 1M .AF +26 285
>dfc13: ?IIORSU L2 .O.I +9 326
>whatnoloan: ACEILNN C7 ENCINAL +79 364
>dfc13: ?EIRSSU O3 RESIn.US +58 384
#note Looks like he can win 100% with pURSIEST.
>whatnoloan: BEIOQTY B10 QI +64 428
>dfc13: T 13H .T +6 390
>dfc13: (BEOTY) +20 410
Player 2
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