Player 1 |
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#character-encoding UTF-8
#player1 Austin Austin
#player2 Jackson Jackson
>Austin: EFIILMO 8D FILMI +28 28
>Jackson: ABEMNTT E5 AMB.ENT +44 44
>Austin: DEEHIOO 7G HOE +24 52
>Jackson: ?EORRTV I6 R.sTROVE +72 116
>Austin: DEEIIJO D2 EJIDO +33 85
>Jackson: AEINSTU J1 AUNTIES +72 188
>Austin: EIKLNRW 1I W.RLIKE +45 130
>Jackson: AIOPRYZ 2B AP.RY +36 224
>Austin: ACELNOO 4G ECO.ONAL +76 206
>Jackson: INOPUWZ H13 WUZ +50 274
#note I missed UNZIP for 62! This is likely better though, at least defensibly. blocking the E (lowering bingo %), saving NAPERY for next turn, averaging 15 more after WUZ. Still a miss though
>Austin: ?GIORSV M3 S.VORInG +74 280
>Jackson: FILNOPX L6 POX +43 317
#note considered FILO for saving NAPERY + X plays, but this seems better. X isn't crazy good here
>Austin: DDDGIOT J13 DID +14 294
>Jackson: AFILNSS A1 ANIL +26 343
#note too far? there aren't many bingo options at all, and i'm in a really commanding position to outscore. He may play through XI which can be annoying, and I could draw the Q (and stuff like DIQUAT can happen), but I still feel pretty good about being safe here with ANIL. It gets wrecked in a sim compared to FAILS or AXILS though, which are much more standard and nice but have clearer risks.
>Austin: ABDEGOT 8K O..DE +39 333
>Jackson: AFGNSSU 12A FANGS +38 381
#note I saw UNWARLIKE earlier then forgot about it! Definitely the play here
>Austin: ABCEGTY C9 CYG.ET +30 363
>Jackson: AEEIQSU 3C A.EE +37 418
#note I waffled between this and (G)EE M10. GEE blocks the bingoes, but I wasn't 100% sure I would always outrun. I felt it was really unlikely he could outrun, but if I miss DIQUAT and he blocks CYGNETS with an out in two it could be an issue. GEE seems better, it's reallly hard for him to outrun, and AJEE loses to Austin's bingoes, a bit less than 10% of the time.
>Austin: AABETTU A12 .ATE +21 384
>Jackson: HINQRSU 11G QU.INS +30 448
>Austin: ABTU B4 ABUT +10 394
>Austin: (HR) +10 404
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