Game Details
Player 1
#character-encoding UTF-8
#player1 axcertypo axcertypo
#player2 chloso20 chloso20
>axcertypo: ABIRTUY H7 BUY +16 16
#note blitz July 1st 2020. 2:48
>chloso20: ?AEENQU - +0 0
#note QUEANED* was tried. 2:53
>axcertypo: ADIORRT I6 RATO +19 35
#note I9 AROID seems best with full rack inference. Weird! She might just play Q(I) or Qi because of the spot it creates? 2:30
>chloso20: ?AEENQU G4 QUEAN +24 24
#note 2:42
>axcertypo: DHIPRRR H2 DRIP +24 59
#note 2:21
>chloso20: ?AEELNR 3H .ELEARNt +66 90
#note 2:19
>axcertypo: BHOPRRU O1 RU.H +30 89
#note 1:54

BO(T)H seems better, PURR isn't terrible
>chloso20: CCEINST L2 C.CTI +18 108
#note thought of the -ENIC extension to RUTH, didn't think it would be available immediately! Too bad. 1:58
>axcertypo: ABLOOPR K5 ABO +18 107
#note 1:33
>chloso20: EEGMNRS M6 GEM +13 121
#note GERMENS. 1:45
>axcertypo: AKLMOPR L8 MORAL +29 136
#note A(M)OK missed. 1:12
>chloso20: AENNRSZ K11 ZEN +48 169
#note 1:40
>axcertypo: ?GKPTWX -KWX +0 136
#note exchanged KWXG. 1:01
>chloso20: AENRSST 11K ..S +12 181
#note 0:53
>axcertypo: ?GIIPTV 6D GIV. +16 152
#note not too much I can do about her range. 0:57
>chloso20: AENRSTV 10B TAVERNS +73 254
#note 0:43
>axcertypo: ?FIIPTW C9 W.PITI +30 182
#note 0:54
>chloso20: ANOSTUY 15A NOSY +45 299
#note 0:39
>axcertypo: ?EFOOST 10L .OOF +11 193
#note missed a lot of bingos here because I figured I needed to 3x3. I don't really. 0:45
>chloso20: AAGHOTU O10 .OUGHT +42 341
#note 0:36
>axcertypo: ?ADDEST E3 DED.cAT.S +90 283
#note 0:19
>chloso20: AADEIJL 12A JA.L +38 379
#note 0:13
>axcertypo: EEFIKNW D1 KNEW +45 328
#note 0:09

did not think infought was valid. :(
>chloso20: ADEEIII 13C .EIID +10 389
#note -0:15, meaning she has 45 seconds left before she "flags" and loses on time. This is where the game gets interesting. She forms an invalid two-letter word.
>axcertypo: EEFILOX 14F FOE +30 358
#note I don't notice LE*, I only see that she is threatening to go out next turn with I(D)EA and that I can stop her and set my X up. This looks like it could be enough to win! -0:11

Instead, if I challenge TEIID, I have one clear winning play of FOL(K)IE 1A. I was not familiar with that spelling, but it actually wins because it sets up XE(D) and I can just score enough next turn when she blocks XE(D) to win the game! Other than that, there are two other slow-playing wins if I challenge LE*, which I might not have even found if I had 10 minutes to do so!
>chloso20: AEI N14 AI +16 405
#note this and AE both win. If she tries to block XI with (DO)E she gives me (E)XILE! -0:34
>axcertypo: EILX 15G EX +58 416
#note -0:15, hoping it's enough to win!


>chloso20: E 4C E.. +6 411
#note E(W) B9 ties, and L8 (MORAL)E wins. Had she played AE, she has a cute outplay of (V)I(LE) D10 to correct the phony 2 and win in style, with an insertion play that would likely never see the light of day in English Scrabble due to it involving a phony 2 in the board. -0:48, twelve seconds to spare to improve her outplay.
>chloso20: (IL) +4 415
#note Final score 406-405 with time penalty. Fun times.
Player 2
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