Player 1 |
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#player1 Kenji Kenji
#player2 Opponent Opponent
>Kenji: BCDLRSS -BLDS +0 0
>Opponent: AEIJLNU 8G JUN +20 20
>Kenji: CEINORS H3 COINS.RE +61 61
>Opponent: AEILLRS 11H RALLIES +75 95
>Kenji: DEIKRTX L8 DIX.T +30 91
#note Missed EDITRIX.
>Opponent: BBEFGLR 5F FR.BBLE +28 123
>Kenji: DEEIKOR M5 DIKE +33 124
>Opponent: ??AEGOW 13I WAGsOmE +89 212
>Kenji: EGHMORT O12 H.RM +39 163
#note I guess METH. I'm not really sold on the leave as being that great, but EGOT is also very, very bad.
>Opponent: EPSSTTV 8L ..VS +24 236
>Kenji: EEEGORT 14I EGO +23 186
#note GORE is definitely safer, but EGO isn't so bad considering his probable range here. I like playing EGO based on implication.
>Opponent: ENPSTTZ 15H ZEST +53 289
#note Ouch.
>Kenji: EEFMORT 14M FE. +19 205
#note Missed FORMEE
>Opponent: AEHNPTT 10D HAPT.NE +26 315
>Kenji: EIMORTU D6 MOUT.IER +78 283
>Opponent: EINOTUV 3C UNVOI.E +28 343
>Kenji: AINOQTW 4A QAT +24 307
#note WO is better here. There's no reason to really expect he has the P, and it's not over even if he does. The T is a very valuable tile here. Note that TRANQ, the Quackle play here is awful.
>Opponent: ADOPTUY 2I PAYOUT +30 373
>Kenji: IINOORW C6 OW +22 329
#note This is a play I just ran out of time on. I don't see ANY outs with any play. I guess WOO c12 has a few outs, but heck, these all look terrible.
>Opponent: AAADEGL 1H GALA +27 400
>Kenji: CIINORY 6J YON.C +43 372
#note RICINS for 8 more.
>Opponent: AADDEIN 6A AN..IE +19 419
>Kenji: IIR A6 .IR +9 381
>Opponent: ADD C12 DAD +17 436
>Opponent: (I) +2 438
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