Player 1 |
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#character-encoding UTF-8
#player1 cesar cesar
#player2 jak_l jak l
>cesar: DEMNPTU 8G DUMP +18 18
#note -1 TUMPED, sokay, minor head equity tweak here. #strategysmall
>jak_l: GHU 7I HUG +26 26
>cesar: EEENTUX L7 EXEUNT +50 68
>jak_l: AFOR 6F FARO +23 49
>cesar: DELNQRT 10K Q.ERN +16 84
#note i'm a bit surprised at how horribly this sims, but it's not just a simple points formula; QUERN sucks because it gives up 12 more pts on average than exchanging keeping DENR! (it only barely increases the bingo %). -9.5 #strategylarge
>jak_l: EORZ O8 ZO.ER +45 94
>cesar: ABDLORT M3 TABOR +26 110
>jak_l: INU K10 .UIN +32 126
>cesar: ABCDELR N1 BLARED +41 151
#note maybe H1 BRACER?
>jak_l: AKS 1L KA.S +45 171
>cesar: CCEIORS 14E CICEROS +79 230
#note it's funny how at the beginning of a tournament i'm always so calm. i remember not being worried here despite being down for a bunch of the early game, trusting the bingo will come, but as we all know that's not how scrabble works. if he bingoed first i'd be in real trouble. yet if i had been on a losing streak i'd be playing nervous/anxious and focusing poorly, and probably would have made worse choices early, and even if i'd gotten the bingo i'd still be nervous, etc etc. it would be awesome to always be even-keeled.
>jak_l: DLP H12 PL.D +30 201
>cesar: ?EIOSTW L4 WO +27 257
#note better than 9B townies
>jak_l: AEEINST 9B ETESIAN +65 266
>cesar: ?EIILST 10A ELITISm +77 334
>jak_l: ADEGG H1 DAGGE. +33 299
>cesar: AEHNOTW 2E WHO. +18 352
#note no; i just plain missed ETHANE at A10, and was focused on killing lanes. #visionlarge -14
>jak_l: IIJVV -IIJVV +0 299
>cesar: AEEINTT 3C TEEIN. +29 381
#note jesus i still didn't know if TAENITE was TWL, and i remember checking it after the game. 1A TENIAE sims best, despite opening up a potentially dangerous 8 lane. i think it wants me to kill row A's huge scores. bANJO or something. -5.5 #strategymedium
>jak_l: AFIL 4A FAIL +28 327
>cesar: AJNOTVY D8 J..TY +46 427
#note 3M TAV is apparently a billion times better. quackle's preendgame is odd; i'll have to build something that tells me why it (or some other tool) gives the scores it does.
>jak_l: ?AIIMOV 1A MOVIe +35 362
>cesar: ANOVY 15K YON +25 452
>jak_l: AI 2A AI +12 374
>jak_l: (AV) +10 384
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